Inversion Reinforcer Mk.2 SE "Bridle of Annihilation" - Season
Inversion Reinforcements
Hunting

Hunting
When defeating an enemy, grants Neural Focus Augmentation
Neural Focus Augmentation: Max MP +0.8%[x] for 30s (Up to 5 stacks)
Neural Focus Augmentation: Max MP +0.8%[x] for 30s (Up to 5 stacks)

Hunting
On landing Multi-Hit with a firearm, grants Strike Point Amplification
Strike Point Amplification: Weak Point Damage +9%[x] for 30s (Up to 3 stacks)
When changing weapons removes Strike Point Amplification
Strike Point Amplification: Weak Point Damage +9%[x] for 30s (Up to 3 stacks)
When changing weapons removes Strike Point Amplification

Hunting
When landing a Firearm Critical Hit, grants Ammo System
Ammo System: Reload Time Modifier +5%[+] for 30s (Up to 5 stacks)
When changing weapons removes Ammo System
Ammo System: Reload Time Modifier +5%[+] for 30s (Up to 5 stacks)
When changing weapons removes Ammo System

Hunting
On hitting an enemy with a Skill, grants Arche Circulation Tactic
Arche Circulation Tactic: Skill Cooldown -24%[+]
for 10s(Cooldown 25s)
Arche Circulation Tactic: Skill Cooldown -24%[+]
for 10s(Cooldown 25s)

Hunting
On hitting an enemy with a skill or a firearm, inflicts Area Burst Inducer on the target and all enemies within 7m
Area Burst Inducer: Incoming Damage Modifier +13%[+]
for 10s(Cooldown 30s)
Area Burst Inducer: Incoming Damage Modifier +13%[+]
for 10s(Cooldown 30s)
Elemental

Elemental
On hitting an enemy with a firearm, grants Fire Focus Rounds
Fire Focus Rounds: Adds Fire ATK equal to +4.8%[x] of Firearm ATK for 30s (Up to 5 stacks)
When changing weapons, removes Fire Focus Rounds
Fire Focus Rounds: Adds Fire ATK equal to +4.8%[x] of Firearm ATK for 30s (Up to 5 stacks)
When changing weapons, removes Fire Focus Rounds

Elemental
On hitting an enemy with a firearm, grants Chill Focus Rounds
Chill Focus Rounds: Adds Chill ATK equal to +4.8%[x] of Firearm ATK for 30s (Up to 5 stacks)
When changing weapons, removes Chill Focus Rounds
Chill Focus Rounds: Adds Chill ATK equal to +4.8%[x] of Firearm ATK for 30s (Up to 5 stacks)
When changing weapons, removes Chill Focus Rounds

Elemental
On hitting an enemy with a firearm, grants Toxic Focus Rounds
Toxic Focus Rounds: Adds Toxic ATK equal to +4.8%[x] of Firearm ATK for 30s(Up to 5 stacks)
When changing weapons, removes Toxic Focus Rounds
Toxic Focus Rounds: Adds Toxic ATK equal to +4.8%[x] of Firearm ATK for 30s(Up to 5 stacks)
When changing weapons, removes Toxic Focus Rounds

Elemental
On hitting an enemy with a firearm, grants Electric Focus Rounds
Electric Focus Rounds: Adds Electric ATK equal to +4.8%[x] of Firearm ATK for 30s (Up to 5 stacks)
When changing weapons, removes Electric Focus Rounds
Electric Focus Rounds: Adds Electric ATK equal to +4.8%[x] of Firearm ATK for 30s (Up to 5 stacks)
When changing weapons, removes Electric Focus Rounds

Elemental
When at max Focus Round stacks, grants Enhanced Focus Rounds
Enhanced Focus Rounds: On hitting an enemy with a firearm, grants Bypass Immunity
Bypass Immunity: All Attribute Resistance -4%[x] for 30s (Up to 5 stacks)
Removing a Focus Round effect removes Enhanced Focus Rounds
Enhanced Focus Rounds: On hitting an enemy with a firearm, grants Bypass Immunity
Bypass Immunity: All Attribute Resistance -4%[x] for 30s (Up to 5 stacks)
Removing a Focus Round effect removes Enhanced Focus Rounds
Recovery

Recovery
Grants one of the following 3 effects every 30s
Enhanced Cardio = has a 60% chance to recover HP by 19.2%[x] of Max HP
Maximize Regeneration = has a 30% chance to recover HP by 33.6%[x] of Max HP
Restore Vital Cells = has a 10% chance to recover HP by 43.2%[x] of Max HP and MP by 2%[x] of Max MP
Enhanced Cardio = has a 60% chance to recover HP by 19.2%[x] of Max HP
Maximize Regeneration = has a 30% chance to recover HP by 33.6%[x] of Max HP
Restore Vital Cells = has a 10% chance to recover HP by 43.2%[x] of Max HP and MP by 2%[x] of Max MP

Recovery
When Rolling, has a 70% chance to recover 4%[x] of Max Shield

Recovery
Grants one of the following 3 effects every 45s
Mental Stimulation = has a 60% chance to recover MP by 12.4%[x] of Max MP
Highly Focused = has a 30% chance to recover MP by 21.7%[x] of Max MP
Release Unconsciousness = has a 10% chance to recover MP by 27.9%[x] of Max MP and HP by 7.2%[x] of Max HP
Mental Stimulation = has a 60% chance to recover MP by 12.4%[x] of Max MP
Highly Focused = has a 30% chance to recover MP by 21.7%[x] of Max MP
Release Unconsciousness = has a 10% chance to recover MP by 27.9%[x] of Max MP and HP by 7.2%[x] of Max HP

Recovery
When obtaining HP and MP Recovery Orbs, has a 50% chance to recover 11%[x] of Max HP and 5%[x] of Max MP

Recovery
When landing a Firearm Critical Hit, has a 27% chance to grant Hyperdimensional Vision
Hyperdimensional Vision removes debuffs for 3s and grants Debuff Immunity for the duration
(Cooldown 60s)
Hyperdimensional Vision removes debuffs for 3s and grants Debuff Immunity for the duration
(Cooldown 60s)
Survival

Survival
When HP is 50% or lower in Intercept Battles, grants Void Resistance
Void Resistance: Incoming Damage Modifier -16.5%[+]
for 15s(Cooldown 35s)
Void Resistance: Incoming Damage Modifier -16.5%[+]
for 15s(Cooldown 35s)

Survival
Upon successfully hitting an enemy, applies the Antibody Explosion effect.
The Antibody Explosion effect increases All Attribute Resistance by +2050 for 30 seconds.
(Cooldown 20 seconds)
The Antibody Explosion effect increases All Attribute Resistance by +2050 for 30 seconds.
(Cooldown 20 seconds)

Survival
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +8.1%[x] for 30s (Up to 5 stacks)
Shield Particle Augmentation: Max Shield +8.1%[x] for 30s (Up to 5 stacks)

Survival
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +11.7%[x] for 30s (Up to 5 stacks)
Biodensity Augmentation: Max HP +11.7%[x] for 30s (Up to 5 stacks)

Survival
When obtaining HP and MP Recovery Orbs, grants Crisis Response System
Crisis Response System: DEF +8.6%[x] (Up to 5 stacks)
Crisis Response System: DEF +8.6%[x] (Up to 5 stacks)
Season

Season
When defeating an enemy, grants Adrenaline Rush
Adrenaline Rush: All Movement Speeds +16%[x]
for 10s(Cooldown 20s)
Adrenaline Rush: All Movement Speeds +16%[x]
for 10s(Cooldown 20s)
Using Malevolent grants Evolutionary Cutting Mechanism
Evolutionary Cutting Mechanism: Number of Bladed Cogs created on hit +2
When changing weapons removes Evolutionary Cutting Mechanism
Evolutionary Cutting Mechanism: Number of Bladed Cogs created on hit +2
When changing weapons removes Evolutionary Cutting Mechanism

Season
During Void Erosion Purge, grants Risk Mitigation Protocol
Risk Mitigation Protocol: Incoming Damage Modifier -5%[+]
Risk Mitigation Protocol: Incoming Damage Modifier -5%[+]

Season
When airborne for at least 2s, grants Aerial Maneuvering Raider
Aerial Maneuvering Raider: Multi-Hit Chance +18%[+]
When not airborne, removesAerial Maneuvering Raider
Aerial Maneuvering Raider: Multi-Hit Chance +18%[+]
When not airborne, removesAerial Maneuvering Raider

Season
When using skill, grants Quantum Domain
Quantum Domain: Skill Effect Range +0.8%[+] and Skill Power +0.6%[+] (Up to 15 stacks)
Quantum Domain: Skill Effect Range +0.8%[+] and Skill Power +0.6%[+] (Up to 15 stacks)