Inversion Reinforcer Mk.2 "Ancestor's Pulse" - Season
Inversion Reinforcements
Hunting

Hunting
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +11.7% for 30s (up to 5 stacks)
Biodensity Augmentation: Max HP +11.7% for 30s (up to 5 stacks)

Hunting
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +8.1% for 30s (up to 5 stacks)
Shield Particle Augmentation: Max Shield +8.1% for 30s (up to 5 stacks)
Upon defeating an enemy, grants the Neural Focus Augmentation effect . The Neural Focus Augmentation effect increases Max MP by +0.4% and MP Recovery Modifier by +1.5% for 30 seconds (max 5 stacks).

Hunting
When defeating an enemy, grants Inversion Particle Augmentation
Inversion Particle Augmentation: DEF +8.6% for 30s (up to 5 stacks)
Inversion Particle Augmentation: DEF +8.6% for 30s (up to 5 stacks)

Hunting
When an Augmentation effect is active, grants Enhanced Pain Suppression
Enhanced Pain Suppression: Incoming Damage Modifier -4.1%
Enhanced Pain Suppression: Incoming Damage Modifier -4.1%
Elemental

Elemental
On hitting an enemy with a firearm, grants Fire Focus Rounds
Fire Focus Rounds: Adds Fire ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Fire Focus Rounds
Fire Focus Rounds: Adds Fire ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Fire Focus Rounds

Elemental
On hitting an enemy with a firearm, grants Chill Focus Rounds
Chill Focus Rounds: Adds Chill ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Chill Focus Rounds
Chill Focus Rounds: Adds Chill ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Chill Focus Rounds

Elemental
On hitting an enemy with a firearm, grants Toxic Focus Rounds
Toxic Focus Rounds: Adds Toxic ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Toxic Focus Rounds
Toxic Focus Rounds: Adds Toxic ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Toxic Focus Rounds

Elemental
On hitting an enemy with a firearm, grants Electric Focus Rounds
Electric Focus Rounds: Adds Electric ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Electric Focus Rounds
Electric Focus Rounds: Adds Electric ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
When changing weapons, removes Electric Focus Rounds

Elemental
When at max Focus Round stacks, grants Enhanced Focus Rounds
Enhanced Focus Rounds: On hitting an enemy with a firearm, grants Bypass Immunity
Bypass Immunity: All Attribute Resistance -4% for 30s (up to 5 stacks)
Removing a Focus Round effect removes Enhanced Focus Rounds
Enhanced Focus Rounds: On hitting an enemy with a firearm, grants Bypass Immunity
Bypass Immunity: All Attribute Resistance -4% for 30s (up to 5 stacks)
Removing a Focus Round effect removes Enhanced Focus Rounds
Recovery

Recovery
Grants one of the following 3 effects every 30s
Enhanced Cardio = has a 60% chance to recover HP by 19.2% of Max HP
Maximize Regeneration = has a 30% chance to recover HP by 33.6% of Max HP
Restore Vital Cells = has a 10% chance to recover HP by 43.2% of Max HP and MP by 2% of Max MP
Enhanced Cardio = has a 60% chance to recover HP by 19.2% of Max HP
Maximize Regeneration = has a 30% chance to recover HP by 33.6% of Max HP
Restore Vital Cells = has a 10% chance to recover HP by 43.2% of Max HP and MP by 2% of Max MP

Recovery
Grants one of the following 3 effects every 45s
Mental Stimulation = has a 60% chance to recover MP by 12.4% of Max MP
Highly Focused = has a 30% chance to recover MP by 21.7% of Max MP
Release Unconsciousness = has a 10% chance to recover MP by 27.9% of Max MP and HP by 7.2% of Max HP
Mental Stimulation = has a 60% chance to recover MP by 12.4% of Max MP
Highly Focused = has a 30% chance to recover MP by 21.7% of Max MP
Release Unconsciousness = has a 10% chance to recover MP by 27.9% of Max MP and HP by 7.2% of Max HP

Recovery
When using the Grappling Hook, grants Recovery Maneuver
Recovery Maneuver recovers Shield by 3% of Max Shield every 0.1s while using the Grappling Hook (up to 30%)
(Cooldown 25s)
Recovery Maneuver recovers Shield by 3% of Max Shield every 0.1s while using the Grappling Hook (up to 30%)
(Cooldown 25s)

Recovery
When an enemy is nearby, grants Heightened Sensory Cells every 0.5s
Heightened Sensory Cells lasts for 10s, recovers HP by 20% of Max HP and MP by 8.5% of Max MP upon reaching Max Stacks (up to 4 stacks)
(Cooldown 25s)
Heightened Sensory Cells lasts for 10s, recovers HP by 20% of Max HP and MP by 8.5% of Max MP upon reaching Max Stacks (up to 4 stacks)
(Cooldown 25s)

Recovery
When landing a Firearm Critical Hit, has a 27% chance to grant Hyperdimensional Vision
Hyperdimensional Vision removes debuffs for 3s and grants Debuff Immunity for the duration
(Cooldown 60s)
Hyperdimensional Vision removes debuffs for 3s and grants Debuff Immunity for the duration
(Cooldown 60s)
Survival

Survival
When HP is 50% or lower in Intercept Battles, grants Void Resistance
Void Resistance: Incoming Damage Modifier -16.5% for 15s
(Cooldown 35s)
Void Resistance: Incoming Damage Modifier -16.5% for 15s
(Cooldown 35s)

Survival
Upon successfully hitting an enemy, applies the Antibody Explosion effect.
The Antibody Explosion effect increases All Attribute Resistance by +2050 for 30 seconds.
(Cooldown 20 seconds)
The Antibody Explosion effect increases All Attribute Resistance by +2050 for 30 seconds.
(Cooldown 20 seconds)

Survival
Upon defeating an enemy, applies the Vitality Burst effect.
The Vitality Burst effect increases received HP recovery rate by +3.1% and Shield Recovery Modifier by +2.1% for 30 seconds (up to 1 stack).
The Vitality Burst effect increases received HP recovery rate by +3.1% and Shield Recovery Modifier by +2.1% for 30 seconds (up to 1 stack).

Survival
Upon defeating an enemy, applies the Abyss Enhancement effect.
The Abyss Enhancement effect reduces incoming damage by -0.5% and grappling cooldown time by -6% for 30 seconds (up to 5 stacks).
The Abyss Enhancement effect reduces incoming damage by -0.5% and grappling cooldown time by -6% for 30 seconds (up to 5 stacks).

Survival
When obtaining HP and MP Recovery Orbs, grants Enhanced Arche Potential
Enhanced Arche Potential: All Attribute Resistance +123 (up to 10 stacks)
Enhanced Arche Potential: All Attribute Resistance +123 (up to 10 stacks)
Season

Season
When defeating an enemy, grants Adrenaline Rush
Adrenaline Rush: All Movement Speeds +16% for 10s
(Cooldown 20s)
Adrenaline Rush: All Movement Speeds +16% for 10s
(Cooldown 20s)

Season
On hitting 3 or more enemies with Voltia, grants Photon Stacking
Photon Stacking: Firearm ATK +12.8%, Beam Rifle Charging Speed +16% for 10s
When changing weapons removes Photon Stacking
(Cooldown 20s)
Photon Stacking: Firearm ATK +12.8%, Beam Rifle Charging Speed +16% for 10s
When changing weapons removes Photon Stacking
(Cooldown 20s)

Season
Switching the firing mode of the Hammer and Anvil weapon to Anvil Mode grants the Explosive Forging effect.
The Explosive Forging effect lasts for 10 seconds, increasing Shell Capacity by +13% and reducing skill resource consumption by -6%.
Switching weapons or changing modes removes the Explosive Forging effect.
(Cooldown 20 seconds)
The Explosive Forging effect lasts for 10 seconds, increasing Shell Capacity by +13% and reducing skill resource consumption by -6%.
Switching weapons or changing modes removes the Explosive Forging effect.
(Cooldown 20 seconds)

Season
On hitting 5 or more enemies, grants Arche Boost
Arche Boost: Skill Cooldown -15.5%, Skill Speed & Range Increase Modifier +11% for 7s
(Cooldown 25s)
Arche Boost: Skill Cooldown -15.5%, Skill Speed & Range Increase Modifier +11% for 7s
(Cooldown 25s)

Season
When using skill, grants Quantum Domain
Quantum Domain: Skill Effect Range +0.8% and Skill Power +0.6% (up to 15 stacks)
Quantum Domain: Skill Effect Range +0.8% and Skill Power +0.6% (up to 15 stacks)