Inversion Reinforcer Mk.1 "Guide's Warning" - Season
Inversion Reinforcements
Hunting

Hunting
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +9.5% for 30s (up to 5 stacks)
Biodensity Augmentation: Max HP +9.5% for 30s (up to 5 stacks)

Hunting
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +6.6% for 30s (up to 5 stacks)
Shield Particle Augmentation: Max Shield +6.6% for 30s (up to 5 stacks)

Hunting
When defeating an enemy, grants Neural Focus Augmentation
Neural Focus Augmentation: Max MP +4% and Skill Effect Range -1% for 30s (up to 5 stacks)
Neural Focus Augmentation: Max MP +4% and Skill Effect Range -1% for 30s (up to 5 stacks)

Hunting
When defeating an enemy, grants Inversion Particle Augmentation
Inversion Particle Augmentation: DEF +7% for 30s (up to 5 stacks)
Inversion Particle Augmentation: DEF +7% for 30s (up to 5 stacks)

Hunting
When an Augmentation effect is active, grants Enhanced Pain Suppression
Enhanced Pain Suppression: Incoming Damage Modifier -4.1%
Enhanced Pain Suppression: Incoming Damage Modifier -4.1%
Elemental

Elemental
After reload, grants High Density Flame Particle Membrane
High Density Flame Particle Membrane: Fire Resistance +6.5% for 3s (up to 2 stacks)
Changing weapons removes High Density Flame Particle Membrane
High Density Flame Particle Membrane: Fire Resistance +6.5% for 3s (up to 2 stacks)
Changing weapons removes High Density Flame Particle Membrane

Elemental
On hitting an enemy with a firearm, grants High Density Chill Particle Membrane
High Density Chill Particle Membrane: Chill Resistance +9.8% for 0.5s (up to 2 stacks)
Changing weapons removes High Density Chill Particle Membrane
High Density Chill Particle Membrane: Chill Resistance +9.8% for 0.5s (up to 2 stacks)
Changing weapons removes High Density Chill Particle Membrane

Elemental
When aiming, grants High Density Toxic Particle Membrane every 0.5s
High Density Toxic Particle Membrane: Toxin Resistance +6.5% (up to 2 stacks)
Canceling aim removes High Density Toxic Particle Membrane
High Density Toxic Particle Membrane: Toxin Resistance +6.5% (up to 2 stacks)
Canceling aim removes High Density Toxic Particle Membrane

Elemental
On Weak Point hit with a firearm, grants High Density Electric Particle Membrane
High Density Electric Particle Membrane: Electric Resistance +6.5% for 3s (up to 2 stacks)
Changing weapons removes High Density Electric Particle Membrane
High Density Electric Particle Membrane: Electric Resistance +6.5% for 3s (up to 2 stacks)
Changing weapons removes High Density Electric Particle Membrane

Elemental
When a Particle Membrane effect is active, grants Composite Element Particle Membrane
Composite Element Particle Membrane: All Attribute Resistance +10.7%
Composite Element Particle Membrane: All Attribute Resistance +10.7%
Recovery

Recovery
If hit while at 10% HP or less and do not die, grants Inverted Defibrillation
Inverted Defibrillation consumes all MP to recover HP proportionally to the amount of MP consumed
When the effect is triggered, guarantees HP Recovery of between 20% and 50%
(Cooldown 15s)
Inverted Defibrillation consumes all MP to recover HP proportionally to the amount of MP consumed
When the effect is triggered, guarantees HP Recovery of between 20% and 50%
(Cooldown 15s)

Recovery
Grants one of the following 3 effects every 60s
Mental Stimulation = has a 60% chance to recover MP by 13.4% of Max MP
Highly Focused = has a 30% chance to recover MP by 23.5% of Max MP
Release Unconsciousness = has a 10% chance to recover MP by 30.2% of Max MP and HP by 7.8% of Max HP
Mental Stimulation = has a 60% chance to recover MP by 13.4% of Max MP
Highly Focused = has a 30% chance to recover MP by 23.5% of Max MP
Release Unconsciousness = has a 10% chance to recover MP by 30.2% of Max MP and HP by 7.8% of Max HP

Recovery
When using the Grappling Hook, grants Recovery Maneuver
Recovery Maneuver recovers Shield by 2.5% of Max Shield every 0.1s while using the Grappling Hook (up to 25%)
(Cooldown 20s)
Recovery Maneuver recovers Shield by 2.5% of Max Shield every 0.1s while using the Grappling Hook (up to 25%)
(Cooldown 20s)

Recovery
When an ally is nearby, grants Arche Assimilation every 0.5s
Arche Assimilation lasts for 2s and recovers HP by 14% of Max HP upon reaching Max Stacks (up to 10 stacks)
(Cooldown 10s)
Arche Assimilation lasts for 2s and recovers HP by 14% of Max HP upon reaching Max Stacks (up to 10 stacks)
(Cooldown 10s)

Recovery
When landing a Firearm Critical Hit, has a 27% chance to grant Hyperdimensional Vision
Hyperdimensional Vision removes debuffs for 3s and grants Debuff Immunity for the duration
(Cooldown 60s)
Hyperdimensional Vision removes debuffs for 3s and grants Debuff Immunity for the duration
(Cooldown 60s)
Survival

Survival
When HP is 20% or less during Intercept Battles, grants Void Adrenaline
Void Adrenaline: All Movement Speeds +20% for 3s
(Cooldown 10s)
Void Adrenaline: All Movement Speeds +20% for 3s
(Cooldown 10s)

Survival
When attacking the Legion of Immortality, grants Secondary Quantization Response
Secondary Quantization Response: Incoming Damage Modifier -15% for 5s
(Cooldown 15s)
Secondary Quantization Response: Incoming Damage Modifier -15% for 5s
(Cooldown 15s)

Survival
When attacking the Order of Truth, grants Biostructure Decomposer
Biostructure Decomposer: Incoming Damage Modifier -15% for 5s
(Cooldown 15s)
Biostructure Decomposer: Incoming Damage Modifier -15% for 5s
(Cooldown 15s)

Survival
When attacking the Legion of Darkness, grants Disable Dark Protocols
Disable Dark Protocols: Incoming Damage Modifier -15% for 5s
(Cooldown 15s)
Disable Dark Protocols: Incoming Damage Modifier -15% for 5s
(Cooldown 15s)

Survival
During Intercept Battles, grants Void Defense Optimization every 150s
Void Defense Optimization: Incoming Damage Modifier -2.7% (up to 3 stacks)
Void Defense Optimization: Incoming Damage Modifier -2.7% (up to 3 stacks)
Season

Season
During the Order of Truth Invasion, grants Identify Energy Source
Identify Energy Source causes an additional hit when hitting the lesions attached to the Arche container with a firearm
Identify Energy Source causes an additional hit when hitting the lesions attached to the Arche container with a firearm

Season
Stepping on an Arche Tile during the Legion of Darkness Invasion grants Forced Device Connection every 0.5s
Forced Device Connection: DEF +11.6% for 1s (up to 3 stacks)
Forced Device Connection: DEF +11.6% for 1s (up to 3 stacks)

Season
When EXCAVA's Energy Grenade is at Max Stacks, grants Electric Displacement Field
Electric Displacement Field: Firearm ATK +51% for 2s
Changing weapons removes Electric Displacement Field
(Cooldown 20s)
Electric Displacement Field: Firearm ATK +51% for 2s
Changing weapons removes Electric Displacement Field
(Cooldown 20s)

Season
When Movement Speed is 300 or less, grants Arche Pacemaker
Arche Pacemaker: Skill Cost -25%, Skill Effect Range -5%, and Fire Rate -5%
Arche Pacemaker: Skill Cost -25%, Skill Effect Range -5%, and Fire Rate -5%

Season
When all skills are on cooldown, grants Unconsciousness
Unconsciousness: Cooldown of the next skill used -8%
Unconsciousness: Cooldown of the next skill used -8%