
#PST 2025.11.07 (Fri) 01:00 – Module > (1) Some details of the information on where to obtain Ancestors Module Readjustments materials have been updated
#PST 2025.11.07 (Fri) 00:00 – Content Improvement > (7) Added information about the change of the English voice actor for Enzo.
#PST 2025.11.06 (Thu) 01:00 – Some content under Content Improvements > (6) UI & UX – Collectibles has been removed.
#PST 2025.11.05 (Wed) 23:00 - The number of Ancestors Modules owned has been adjusted.
#PST 2025.11.05 (Wed) 22:00 - Some details in “Ancestors Modules > Equippable Descendants” have been updated.
Greetings, Descendants!
Here are the details on The First Descendant Update 1.3.9.
■ Platforms
- Steam, XBOX SERIES X│S, PS5
■ Update 1.3.9
New Infiltration Operation "Supermassive Receptor"

- "Supermassive Receptor" is added to Infiltration Operation: Hard.
- Supermassive Receptor can be unlocked while progressing through the Axion Plains main quest.
- The secrets of the Supermassive Receptor, the story of the Descendant Corps' mission to rescue Alpha, the core of HQ, and the unfinished Axion Plains main quest are added.
- The features of the Supermassive Receptor are as follows:
ㄴ How to Enter
ㆍ [Map] → [World Map] → [Axion Plains] → [Supermassive Receptor]
ㆍ [Albion] → [Infiltration Operations Terminal] → [Infiltration Operation: Hard] → [Supermassive Receptor]
ㆍ [Axion Plains] → [Supermassive Receptor Beacon]
ㄴ Weekly Bonuses
ㆍ You can earn Weekly Bonuses a set number of times each week.
ㆍ The Weekly Bonus count resets every Wednesday at 11 PM PST.
ㄴ Other Info
ㆍ You can ride Vehicles.
ㆍ Unlike other Infiltration Operations, the Supermassive Receptor does not offer Selectable Rewards, Kill Score, or multipliers.
ㆍ Other Infiltration Support is not available.
ㆍ Using Other Infiltration Support in another Infiltration Operation will not result in matching in the Supermassive Receptor.
- Weekly Bonuses - Up to 10 times per week
| Item | Amount | Max Weekly Amount (10 times) |
| Ancestors Module Loot | 1 | 10 |
| Premium Collectible Coins | 150 | 1500 |
| Unique Arche Factor EXP | 400 | 4000 |
- Mission completion rewards
ㄴ Trigger Module Loot B - 10% acquisition chance
ㆍ From each Trigger Module Loot B, you can obtain one of three new Trigger Modules.
ㄴ Mutant Cell Box C - 5% acquisition chance
ㆍ From each Mutant Cell Box B, you can select and obtain one of 19 new Mutant Cells.
ㄴ Harris Blueprints
| Item | Chance |
| Harris Enhanced Cell Blueprint | 10% each |
| Harris Stabilizer Blueprint | |
| Harris Spiral Catalyst Blueprint | |
| Harris Code |
ㄴ Hive Master Blueprints
| Item | Chance |
| Hive Master Polymer Syncytium Blueprint | 15% each |
| Hive Master Synthetic Fiber Blueprint | |
| Hive Master Nano Tube Blueprint | |
| Hive Master Blueprint |
ㄴ Transcendent Modules
| Descendants | Item | Chance |
| Hailey | Camouflaged Sniping | 5% each |
| Cold Heart | ||
| Harris | Focused Supervision Time | |
| Safety Training Time |
ㄴ Melee Weapon Module Ultimate Loot
ㆍ From each Melee Weapon Module Ultimate Loot, you can obtain one of 32 new Melee Weapon Modules.
ㄴ 40 Collectible Coins
- Upon defeating a Commander
ㄴ Rare Basic Materials for crafting Harris and Hive Master
ㄴ External Components
ㆍ One each of Hazmat Disposal Team Auxiliary Power, Sensor, Memory, and Processor
ㆍ One each of Pulsating Power Auxiliary Power, Sensor, Memory, and Processor
ㄴ Ancestors Readjustment Materials
ㄴ New Melee Weapon Modules
New Descendant: Harris

Default Skill Info
- Passive: Internal Toxin Control
ㄴ Harris gains or consumes Toxin each time she uses a skill.
ㄴ Maintaining a certain amount of Toxin for a set duration in each phase grants Harris the Best Condition effect for that phase.
- Active 1: Crushing Charge
ㄴ Harris charges forward, swinging the NOVA System to deal damage to the target.
ㄴ Inflicts Towed on enemies within range.
ㄴ Using Crushing Charge consecutively within the Combo Duration enhances her attacks.
- Active 2: Site Intrusion
ㄴ Harris jumps forward and deals damage upon landing.
ㄴ Gains a Protective Barrier on hitting the enemy.
ㄴ If no target is hit, the cooldown of Site Intrusion is partially refunded.
- Active 3: Designate Danger Zone
ㄴ Harris enters the Designate Danger Zone state upon using the skill.
ㄴ Harris periodically consumes Toxin and deals damage to nearby enemies.
ㄴ While Designate Danger Zone is active, Harris gains a buff.
- Active 4: Waste Disposal
ㄴ The NOVA System fires a Cutting Laser over a wide area.
ㄴ The Cutting Laser inflicts Toxic Contamination on enemies hit.
ㄴ Deals additional damage when using a melee weapon to attack enemies inflicted with Toxic Contamination.
Skill Modules
- Skill Module 1: Focused Supervision Time (Passive, Active 1, Active 4)
ㄴ Changes Internal Toxin Control, Crushing Charge, and Waste Disposal skills.
ㄴ Changes Crushing Charge to a ranged attack skill that fires a laser forward, and using the skill automatically reloads weapon.
ㄴ Changes Waste Disposal to a skill that continuously consumes Toxin but inflicts heavy damage.
- Skill Module 2: Tactical Oversight (Active 2, Active 3)
ㄴ Enhances the Protective Barrier of the Site Intrusion skill.
ㄴ Changes the Designate Danger Zone skill to provide a Protective Barrier to nearby allies.
New Ultimate Weapons
Hypernova (Balanced Melee Weapon/Impact Rounds)
- Unique Ability: Supernova Explosion
ㄴ Pressing the Special Attack button throws the weapon, dealing damage to all enemies within range.
ㄴ The thrown weapon creates an Antimatter Field at its landing, inflicting damage and Towed on all enemies within range.
ㄴ Pressing the Special Attack button after throwing the weapon retrieves it, dealing damage to all enemies within range.
ㄴ When the weapon is retrieved, the Antimatter Field dissipates and triggers a Supernova Explosion that deals damage to all enemies within range.
ㄴ While the Antimatter Field is active, the Special Attack Gauge is continuously consumed. The damage dealt by the Supernova Explosion increases as the amount of the Special Attack Gauge consumed increases.
Hive Master (Tactical Rifle/Special Rounds)
- Unique Ability: Hive Domination
ㄴ On hitting an enemy, grants Incubate to self.
ㄴ At maximum Incubate stacks, removes Incubate and grants Incubation Complete to self.
ㄴ While Incubation Complete is active, hitting an enemy removes Incubation Complete, inflicts Attach Bug on the target, and grants Refill Culture to self.
ㄴ While Attach Bug is active, the Shock Bug attached to the target fires beams at nearby enemies at regular intervals to deal damage.
ㄴ While Attach Bug is active, hitting a target reduces the Shock Bug's beam firing interval and triggers a Discharge that inflicts damage and Stun on all enemies within range.
Modules
1) Ancestors Modules
- Ancestors Module items
ㄴ Each Ancestors Module sets a random value between Mastery Ranks 10 and 30 as its equipping condition.
ㄴ Ancestors Module Readjustments are permanently recorded on the item, and a mark appears on the module icon when one or more Readjustments have been attempted.
ㄴ Ancestors Modules can only be viewed and equipped in Descendant Module.
ㄴ When an Acquire Module is acquired, it is displayed alongside existing modules, and you can choose to display only the Ancestors Modules.
ㄴ You can find them more quickly by registering them as Attached Items.
ㄴ The
icon displayed before the option name indicates that the higher its "-" value is, the better the effect the option grants to the player.
- The Ancestors Module options are acquired randomly, and you can obtain up to four stats.
ㄴ There are 4 tiers of random options.
ㄴ There are Common, Rare, Ultimate, and Transcendent tiers.
ㄴ The text color of the option name and values matches the color of the acquired tier.
ㄴ You can also check the tier of an acquired random option through the module icon.
- Ancestors Modules are affected by the Descendant's Synchronization Value.
ㄴ You can view the Synchronization Value of each Descendant in the Info screen - Sub section.
ㄴ The higher the Synchronization Value, the higher the minimum and maximum option values.
• The Descendant Synchronization Value is planned to be adjusted according to the following schedule:
• At the start of a new Season or Episode: Adjustments will be made only for Descendants selected through balance analysis.
• During Rework or Rebalance updates: Adjustments will apply only to Descendants undergoing rework or rebalance.
• Currently, some Descendants have Synchronization Values based on their lower-end performance.
• If a Descendant’s lower-end performance improves through a rework or rebalance, its Synchronization Value will also be adjusted to prevent excessive upper-end performance.
• When the Synchronization Value is adjusted, the performance of already-owned Ancestors Modules will be automatically updated accordingly.
- 21 new Ancestors Modules have been added.
| Name | Equippable Descendants |
| Grenadier's Resolution | Lepic, Ultimate Lepic |
| Guardian's Resolution | Ajax, Ultimate Ajax |
| Hunter's Resolution | Viessa, Ultimate Viessa |
| Tech Expert's Resolution | Jayber |
| Runner's Resolution | Bunny, Ultimate Bunny |
| Dominator's Resolution | Freyna, Ultimate Freyna |
| Thirster's Resolution | Gley, Ultimate Gley |
| Assassin's Resolution | Sharen, Ultimate Sharen |
| Chef's Resolution | Blair, Ultimate Blair |
| Shape of Water's Resolution | Valby, Ultimate Valby |
| Controller's Resolution | Kyle, (Deleted) Ultimate Kyle |
| Explosives Master's Resolution | Esiemo |
| Quartermaster's Resolution | Enzo |
| Medic's Resolution | Yujin |
| Artist's Resolution | Luna, Ultimate Luna |
| Marksman's Resolution | Hailey |
| Adventurer's Resolution | Keelan |
| Snare's Resolution | Ines |
| Hope's Resolution | Serena |
| Tactician's Resolution | Nell |
| Pioneer's Resolution | Harris |
- Where to Get Ancestors Modules
ㄴ You can own up to (Updated) 50 70 Ancestors Modules from Mastery Rank 1. From Mastery Rank 11 onward, the capacity increases by 1 module per rank.
ㄴ When you obtain an Ancestors Module Loot from the following content, it will open immediately to grant one of 21 types of Ancestors Modules.
ㆍ Supermassive Receptor Weekly Bonus: 1 per bonus (up to 10 per week)
ㆍ Dimensional Energy Stabilization Reading Daily Reward: 1
ㆍ Today's Bonus for High-risk Difficulty Sigma Sector: 1 per zone
ㆍ Quality Certified ETA Voucher Shop: Purchase up to 5 per week
ㆍ Defeat the Dimensional Breach Colossus in the Axion Plains (Wall Crasher): Chance to drop upon defeat
- Dismantling Ancestors Modules
ㄴ Ancestors Modules can be Dismantled via the Ancestors Module Adjustor NPC.
ㄴ Dismantling an Ancestors Module refunds 5 Superconductive Cooling Units needed for Readjustments.
- Readjusting Ancestors Modules
ㄴ Ancestors Modules can be Readjusted via the Ancestors Module Adjustor NPC.
ㆍ With the appearance of the Ancestors Module Adjustor NPC, Silion has been relocated.
ㄴ Readjustment changes the quantity, type, and value of all options.
ㄴ The minimum and maximum values of an option are affected by one of the four option configurations.
ㄴ After selecting Readjust Module, you can check the minimum and maximum values of each of the four available options on the left side of the screen.
ㄴ You can switch between the Advantage Option and Penalty Option screens to view them.
ㄴ Readjustment consumes resources, which are not refunded even if you choose to retain the existing options.
ㄴ Ancestors Module option Readjustment cost
| Readjustment Attempt | Superconductive Cooling Unit | Kuiper Shards | Gold |
| 1st | 5 | 10,000 | 30,000 |
| 2nd | 10 | 20,000 | 60,000 |
| 3rd | 15 | 30,000 | 90,000 |
| 4th | 25 | 50,000 | 150,000 |
| 5th | 40 | 80,000 | 240,000 |
| 6th | 65 | 130,000 | 390,000 |
| 7th | 105 | 210,000 | 630,000 |
| 8th | 170 | 340,000 | 1,020,000 |
| 9th | 275 | 550,000 | 1,650,000 |
| 10th and beyond | 445 | 890,000 | 2,670,000 |
- Where to Get Readjustment Materials
ㄴ Axion Plains Operational Area (upon mission completion): 11
ㄴ Supermassive Receptor (upon defeating a Commander): (Updated) 10 -> 5
- (Added) There is a low chance to obtain 100.
ㄴ Void Vessel -Medium-Sized Facility Zone (upon mission completion): 10
ㄴ High-risk Difficulty Sigma Sector (upon mission completion): 6
ㄴ Void Vessel - Assumed Bridge Zone (upon mission completion): 13
ㄴ 400% Infiltration Operation (upon mission completion): 4
(2) Modules
- 18 new Descendant Modules and 32 new Melee Weapon Modules have been added.
ㄴ The added modules can be obtained as rewards from the Supermassive Receptor dungeon, Void Vessel - Medium-Sized Facility Zone, Axion Plains Operational Area, and through Combining modules.
| Category | Tier | Module Group | Name | Description |
| Descendant | Ultimate | Arche Tech | Shield Charge | When landing a Clash type Skill Attack, converts 0.155% of own DEF into a percentage and applies it to Skill Power for 10s (Up to 30%[x]) |
| Descendants | Ultimate | Support Tech | Arche Overlay | Arche Leak to self: On granting Arche Leak, Max MP +1.3%[x] and MP Recovery +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks) |
| Descendants | Ultimate | Arche Tech | Breach Explorer | Power Beyond to self: On granting Void Recharge, Skill Effect Range +12.8%[+] for 5s (Up to 5 stacks). While the effect is active, when landing a Global DoT or Ground DoT type skill attack, adds Skill Power +12.5%[x] |
| Descendants | Ultimate | Arche Tech | Widespread Execution | When landing a Normal AoE type Skill Attack, Skill Cooldown +20.5%[+] and Skill Power +24.9%[x] for 5s |
| Descendants | Ultimate | Arche Tech | Battlefield Mad Bomber | Death by a Thousand Cuts to self: On granting Residual Arche Preservation, when landing an Explosive Projectile or a Multi-Explosive Projectile type skill hit on the target, adds Skill Power 1.9%[x] for 15s (Up to 12 stacks) |
| Descendants | Ultimate | Arche Tech | Aesthetics of Sharing | When using a Healing or Charging type skill, Non-Attribute Skill Power +9%[x] for 10s (Up to 5 stacks) |
| Descendants | Ultimate | Arche Tech | Ultra-Strong Coating | Full Arche Jacket to self: On granting Arche Coating, recovers MP +30[+] and Skill Power Modifier +10%[+] for 5s |
| Descendants | Ultimate | Arche Tech | Weak Point Analyst | Kuiper Hollow Point to self: On granting Forced Weakening, Weak Point Damage by 1.3%[x] and HP Recovery Received by 1.2%[+] for 5s (up to 15 stacks) |
| Descendants | Ultimate | Arche Tech | Cyclic Amplification Acceleration | Cyclic Amplifier to self: On granting Cyclic Amplification, grants additional effects for each effect Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s Cyclic Amplification (Singular): When landing a Singular Skill Attack, adds Skill Critical Hit Rate +30.8%[x] for 5s Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, adds Skill Critical Hit Damage +30.8%[x] for 5s Cyclic Amplification (Tech): When landing a Tech Skill Attack, adds Skill Power Modifier +25%[+] for 5s |
| Descendants | Ultimate | Arche Tech | Ferromagnet | When landing a Piercing Projectile type Skill Attack, Movement Speed -15%[x], Electric Skill Resistance -21.8%[x] to target hit for 5s (Cooldown for the same target 10s) Electric Skill Power +2.7%[x] to self for 5s (Up to 10 stacks) |
| Descendants | Ultimate | Arche Tech | Battlefield Quartermaster | When using a Supply type skill, Firearm ATK +1.7%[x] for every 0.2s of sustained fire of a firearm for 10s (Up to 30 stacks, effect stays active after sustained fire ends and only the stacks reset. Cooldown 20s) |
| Descendants | Ultimate | Arche Tech | Surging Gravity | When using a Tow type skill to apply Tow on the target, Fire Skill Power +30%[x] for 10s (Cooldown 20s) |
| Descendants | Ultimate | Arche Tech | Barrier Resonance | When using a Barrier type skill, Non-Attribute Skill Power +4.5%[x] for 15s and adds Non-Attribute Skill Power +4.5%[x] every 0.5s while the effect is active (Up to 10 stacks, Cooldown 25s) |
| Descendants | Ultimate | Arche Tech | High-powered Wave Release | When using an Emission type skill, Skill Critical Hit Rate +9.3%[x] and Skill Critical Hit Damage +11.6%[x] for every 0.5s while skill is active (Up to 5 stacks, effect ends when the Emission type skill ends) |
| Descendants | Ultimate | Arche Tech | Battlefield Dancer | When using a Rhythm type skill, 1% of Max Shield is converted to a percentage and added to Weapon ATK(Up to 30%) and Skill Power Modifier(Up to 50%) for 5s |
| Descendants | Ultimate | Arche Tech | Firepower Conversion | Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 35%), and 0.25% of Max HP is converted to a percentage and added to Skill Power Modifier (up to 35%). |
| Descendants | Ultimate | Arche Tech | Speed Dominator | Relative Speed to self: On granting Relative Speed, Skill Power Modifier +3%[+] for 10s (Up to 10 stacks). While the effect is active, when landing a Slow type skill attack, adds Skill Critical Hit Damage +45.8%[x] |
| Descendants | Ultimate | Arche Tech | Chain Reaction | Domino Drive to self: On granting Domino Drive, Chain type skill hit deals Additional Damage equal to 15% of Skill DMG for 15s |
| Balanced Melee Weapon | Ultimate | Special Mod | Snowflake Conductor | When attacking enemies inflicted with Frostbite, Melee Weapon ATK +26%[x], Melee Weapon Chill ATK +22.5%[x] |
| Balanced Melee Weapon | Ultimate | Special Mod | Fire Conductor | When attacking enemies inflicted with Burn, Melee Weapon ATK +26%[x], Melee Weapon Fire ATK +22.5%[x] |
| Balanced Melee Weapon | Ultimate | Special Mod | Electric Conductor | When attacking enemies inflicted with Electrocution, Melee Weapon ATK +26%[x], Melee Weapon Electric ATK +22.5%[x] |
| Balanced Melee Weapon | Ultimate | Special Mod | Toxic Conductor | When attacking enemies inflicted with Poison, Melee Weapon ATK +26%[x], Melee Weapon Toxic ATK +22.5%[x] |
| Balanced Melee Weapon | Ultimate | Battle Proficiency | Slaughterer | When landing Additional Attacks, Additional Attack Damage +7.3%[x] for 3s (up to 3 stacks) and inflicts Fatal Wound on the target hit. Fatal Wound inflicts 6%[x] of Melee Weapon DMG at regular intervals for 3s (up to 3 stacks) |
| Balanced Melee Weapon | Ultimate | Battle Proficiency | Flurry | When landing Additional Attacks, Normal Attacks do not consume Rounds for 5s (Cooldown 20s) |
| Balanced Melee Weapon | Ultimate | Battle Proficiency | Chill Circulation | When inflicting Frostbite, Melee Weapon Chill ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Balanced Melee Weapon | Ultimate | Battle Proficiency | Heat Circulation | When inflicting Burn, Melee Weapon Fire ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Balanced Melee Weapon | Ultimate | Battle Proficiency | Electric Circulation | When inflicting Electrocution, Melee Weapon Electric ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Balanced Melee Weapon | Ultimate | Battle Proficiency | Toxic Circulation | When inflicting Poison, Melee Weapon Toxic ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Balanced Melee Weapon | Ultimate | Special Mod | Defense Master | When defeating an enemy, DEF +130%[x] for 10s (Cooldown 15s) |
| Balanced Melee Weapon | Ultimate | - | Armored Tank | When using Special Attacks, Movement Speed +24%[x] for 10s (Cooldown 15s) |
| Balanced Melee Weapon | Ultimate | - | Quick Freezer | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 25s) |
| Balanced Melee Weapon | Ultimate | - | Heat Incinerator | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15m of the target for 5s (Cooldown 25s) |
| Balanced Melee Weapon | Ultimate | - | Remote Generator | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15m of the target for 3s (Cooldown 25s) |
| Balanced Melee Weapon | Ultimate | - | Venom Injector | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15m of the target for 5s (Cooldown 25s) |
| Power Melee Weapon | Ultimate | Special Mod | Snowflake Conductor | When attacking enemies inflicted with Frostbite, Melee Weapon ATK +26%[x], Melee Weapon Chill ATK +22.5%[x] |
| Power Melee Weapon | Ultimate | Special Mod | Fire Conductor | When attacking enemies inflicted with Burn, Melee Weapon ATK +26%[x], Melee Weapon Fire ATK +22.5%[x] |
| Power Melee Weapon | Ultimate | Special Mod | Electric Conductor | When attacking enemies inflicted with Electrocution, Melee Weapon ATK +26%[x], Melee Weapon Electric ATK +22.5%[x] |
| Power Melee Weapon | Ultimate | Special Mod | Toxic Conductor | When attacking enemies inflicted with Poison, Melee Weapon ATK +26%[x], Melee Weapon Toxic ATK +22.5%[x] |
| Power Melee Weapon | Ultimate | Special Mod | Berserker | When landing a Critical Hit, grants Berserker for 5s When using Normal Attacks while Berserker is active, has a 50% chance for Normal Attacks to not consume Rounds (Cooldown 20s) |
| Power Melee Weapon | Ultimate | Special Mod | Overpower | When using Special Attacks, Melee Weapon Critical Hit Damage +124%[x] for 10s (Cooldown 20s) |
| Power Melee Weapon | Ultimate | Battle Proficiency | Chill Circulation | When inflicting Frostbite, Melee Weapon Chill ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Power Melee Weapon | Ultimate | Battle Proficiency | Heat Circulation | When inflicting Burn, Melee Weapon Fire ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Power Melee Weapon | Ultimate | Battle Proficiency | Electric Circulation | When inflicting Electrocution, Melee Weapon Electric ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Power Melee Weapon | Ultimate | Battle Proficiency | Toxic Circulation | When inflicting Poison, Melee Weapon Toxic ATK +59%[x] for 10s (Cooldown 20 seconds) |
| Power Melee Weapon | Ultimate | Special Mod | Defense Master | When defeating an enemy, DEF +130%[x] for 10s (Cooldown 15s) |
| Power Melee Weapon | Ultimate | - | Armored Tank | When using Special Attacks, Movement Speed +24%[x] for 10s (Cooldown 15s) |
| Power Melee Weapon | Ultimate | - | Quick Freezer | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 25s) |
| Power Melee Weapon | Ultimate | - | Heat Incinerator | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15m of the target for 5s (Cooldown 25s) |
| Power Melee Weapon | Ultimate | - | Remote Generator | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15m of the target for 3s (Cooldown 25s) |
| Power Melee Weapon | Ultimate | - | Venom Injector | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15m of the target for 5s (Cooldown 25s) |
(3) Trigger Modules
- 3 new Trigger Modules have been added.
| Name | Description |
| Steel Vanguard | Hitting an enemy with a Clash type skill deals continuous damage to enemies near you. The damage increases by a percentage of your Max Shield and Max HP. |
| Relative Speed | Hitting an enemy with a Slow type skill grants Relative Speed. At max stacks of Relative Speed, successful Weak Point attacks with a firearm deal AoE damage around the hit target. The damage increases by a percentage of your Max MP. |
| Domino Drive | Using the skill grants Domino Drive. When using a Chain type skill, its Fire Skill Power and Skill Power scale with the number of Domino Drive stacks. |
Battle Pass

- The new Battle Pass <Season 3 Ep.2: Assemble> will begin.
ㄴ Period: After the 11.06.2025 (Thu) maintenance - 02.04.2026 (Wed) 22:59 PST
ㄴ Battle Pass-exclusive skins and weapons have been added.
ㄴ Battle Pass Season and Weekly Challenges have been added,
Mutant Cell
- 19 new Mutant Cells have been added.
| Name | Socket Type | Effect Description |
| Fight Song | Malachite | When buffing allies with a Rhythm type skill, grants Fight Song to self. - Duration: 5s - Max Stacks: 5 - Max MP: 10[+] |
| Mixed Enhancer Healing | Malachite | When recovering allies with a Healing type skill, grants Mixed Enhancer Healing to allies except self. - Duration: 8s - Skill Critical Hit Rate: 5%[x] - Skill Critical Hit Damage: 10%[x] |
| Rapid Supply Support | Xantic | When buffing allies with a Supply type skill, grants Rapid Supply Support to self. - Duration: 5s - Cooldown: 10s - Fire Rate: 10%[x] |
| Chill Focus Aiming | Malachite | When landing a Critical Hit with an Aimed Shot type skill, grants Chill Focus Aiming to self. - Duration: 10s - Chill Skill Power: 10%[+] - Weak Point Damage: 9%[x] |
| Induced Arche Eruption | Almandine | When using an Emission type skill, grants Induced Arche Eruption to self every second. - Duration: 5s - Cooldown: 10s - Max Stacks: 3 - Skill Power Modifier Increase per Stack: 10% |
| Reinforced Barrier Tactics | Malachite | When using a Barrier type skill, grants Reinforced Barrier Tactics to self. - Duration: 10s - Max Stacks: 3 - Skill Critical Hit Rate Increase per Stack: -20%[x] - Skill Power Increase per Stack: 7%[+] |
| Electric Release | Rutile | When using an Emission type skill, grants Electric Release to self every second. - Duration: 10s - Cooldown: 20s - Max Stacks: 5 - Electric Skill Power Increase per Stack: 4%[+] |
| Recover MP | Malachite | When using an Installation type skill, recovers MP. - MP Recovery per Skill Use: 10[+] |
| Inflict Piercing Wound | Rutile | When using a Piercing Projectile type skill, grants a stack of Inflict Piercing Wound to self per target hit. - Duration: 3s - Max Stacks: 8 - Skill Critical Hit Damage Increase per Stack: 3%[x] |
| Maximize Piercing Wound | Malachite | When using a Piercing Projectile type skill, grants a stack of Maximize Piercing Wound to self per target hit. - Duration: 3s - Max Stacks: 4 - Skill Critical Hit Damage Increase per Stack: 2%[x] |
| Venomous Spike | Xantic | When using a Clash type skill to attack a target inflicted with Poison, grants Venomous Spike to self. - Duration: 3s - Skill Effect Range: 12%[+] |
| Putrid Zone | Xantic | When attacking with a Ground DoT type skill, inflicts Putrid Zone on the hit target. - Duration: 3s - Max Stacks: 5 - Toxin Resistance Increase per Stack: -7%[x] - Movement Speed Increase per Stack: -3%[x] |
| Exploding Gunpowder Cache | Almandine | When using a Destruction type skill, grants Exploding Gunpowder Cache to self. - Duration: 3s - Max Stacks: 10 - Fire Skill Power Increase per Stack: 2.5%[+] |
| Fusion Zone | Malachite | When using a Ground DoT type skill, grants Fusion Zone to self. - Duration: 5s - Max Stacks: 5 - Fusion Skill Power Modifier Increase per Stack: 5%[+] |
| Wide Range Battery | Rutile | While a Global DoT type skill is active, grants Wide Range Battery to self. - Skill Cost: -5%[+] |
| Survival Instinct | Almandine | When using an HP Absorption type skill, grants Survival Instinct to self. - Duration: 5s - Cooldown: 10s - Movement Speed: 15% |
| Steady Hands | Cerulean | Using a Slow type skill to attack a target inflicted with Frostbite increases Skill Critical Hit Damage. - Critical Hit Damage: 40%[x] |
| Activate Thrust | Almandine | When using a Clash type skill, grants Activate Thrust to self. - Duration: 5s - Cooldown: 10s - Movement Speed: 5% |
| Fiery Forced Rally | Almandine | When using a Tow type skill, inflicts Fiery Forced Rally on the hit target. - Additional Fire Damage after 1s: Skill Power x 550% - Cooldown: 10s |
External Components
- 2 new External Components have been added.
| Name | Description | Effect |
| Hazmat Disposal Team | 2-piece Set | Max Shield 5%[x] |
| 4-piece Set | For each target damaged by a Normal AoE type skill, grants 1 stack of Forced Execution (up to 5 stacks, 5s duration) Forced Execution: Skill Cooldown -2%[+] Dimension Skill Power -4%[+] Singular Skill Power -4%[+] At 5 stacks of Forced Execution, additionally grants Toxin Dispersal Toxin Dispersal: Toxic Skill Power 65%[+] | |
| Pulsating Power | 2-piece Set | Toxin Resistance 7%[x] |
| 4-piece Set | While an Emission type skill is active, grants, grants 1 stack of Output Amplification (up to 5 stacks, 10s duration) Output Amplification: Emission Type Skill Power 6%, Skill Cost 4%[+] At 5 stacks of Output Amplification, additionally grants Emission Type Skill Power 10% |
Inversion Reinforcement
- Some of the more useful Inversion effects have been retained, while the effects of some others have been changed.
- Hunt and Attribute categories have been renamed to Skill and Weapon categories.
- The activation conditions and effects have been adjusted to suit different categories (Skill, Weapon, Recovery, Survival and Season), allowing players to select effects that are appropriate for the situation.
| Category | Category | Previous (Season 3 Episode 1) | Changes and Adjustments (Season 3 Episode 2) |
| Skill | 1 | Focus Boost When defeating an enemy, grants Focus Boost Focus Boost: Skill Cost -0.8%[+] for 30s (up to 5 stacks) | Adrenaline Surge On hitting an enemy with a skill, grants Adrenaline Surge Adrenaline Surge: All Movement Speeds +16%[x] for 10s (Cooldown 20s) |
| 2 | Strike Point Amplification On landing multi-hit with a firearm, grants Strike Point Amplification Strike Point Amplification: Weak Point Damage +9%[x] for 30s (up to 3 stacks) Changing weapons removes Strike Point Amplification | Neural Focus Augmentation When defeating an enemy, grants Neural Focus Augmentation Neural Focus Augmentation: Max MP +0.8%[x] for 30s (up to 5 stacks) | |
| 3 | Ammo System When landing a Firearm Critical Hit, grants Ammo System Ammo System: Reload Time Modifier +5%[+] for 30s (up to 5 stacks) Changing weapons removes Ammo System | Focus Boost When defeating an enemy, grants Focus Boost Focus Boost: Skill Cost -0.8%[+] for 30s (up to 5 stacks) | |
| 4 | Arche Circulation Tactic When hitting an enemy with a skill, grants the Arche Circulation Tactic effect. Arche Circulation Tactic: Reduce skill cooldown by -24%[+] for 10s.(Cooldown 25s) | (Same as previous season) | |
| 5 | Area Burst Inducer On hitting an enemy with a skill or a firearm, inflicts Area Burst Inducer on the target and all enemies within 7m Area Burst Inducer: Incoming Damage Modifier +13%[+] for 10s (Cooldown 30s) | Quantum Domain Grant Quantum Domain Quantum Domain: Skill Effect Range +0.8%[+], Skill Power +0.6%[+] (up to 15 stacks) | |
| Weapons | 1 | Fire Focus Round On hitting an enemy with a firearm, grants Fire Focus Round Fire Focus Rounds: Adds Fire ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks) Changing weapons removes Fire Focus Round | Ammo System When landing a Firearm Critical Hit, grants Ammo System Ammo System: Reload Time Modifier +5%[+] for 30s (up to 5 stacks) Changing weapons removes Ammo System |
| 2 | Chill Focus Round On hitting an enemy with a firearm, grants Chill Focus Round Chill Focus Rounds: Adds Chill ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks) Changing weapons removes Chill Focus Round | Blade Extension When landing a Melee Weapon Critical Hit, grants Blade Extension Blade Extension: Melee Weapon Attack Range Modifier +2.6%[+], Melee Weapon Critical Hit Multiplier +2.2% [x] for 30s (Up to 5 stacks) Changing weapons removes Blade Extension | |
| 3 | Toxic Focus Round On hitting an enemy with a firearm, grants Toxic Focus Round Toxic Focus Round: Adds Toxic ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks) Changing weapons removes Toxic Focus Round | Strike Point Amplification On landing multi-hit with a firearm, grants Strike Point Amplification Strike Point Amplification: Weak Point Damage +9%[x] for 30s (up to 3 stacks) Changing weapons removes Strike Point Amplification | |
| 4 | Electric Focus Rounds On hitting an enemy with a firearm, grants Electric Focus Round Electric Focus Round: Adds Electric ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks) Changing weapons removes Electric Focus Round | Instant Acceleration Protocol When landing Melee Weapon Additional Attacks, grants Instant Acceleration Protocol Instant Acceleration Protocol: Attack Speed Modifier +2.9%[+], Additional Attack Multiplier +6.8%[x] for 30s (Up to 5 stacks) Changing weapons removes Instant Acceleration Protocol | |
| 5 | Enhanced Focus Round At max Focus Round stacks, grants Enhanced Focus Rounds Enhanced Focus Round grants Bypass Immunity to a target when it is hit with a firearm Bypass Immunity: All Attribute Resistance -4% for 30s (up to 5 stacks) Enhanced Focus Round is removed when Focus Round is removed | Pain Amplification On hitting an enemy with a firearm or melee weapon, inflicts Pain Amplification on the hit target Pain Amplification: Incoming Damage Modifier +5.2%[+] for 15s (Cooldown 30s) On hitting an enemy with a firearm or melee weapon in Erosion Purge, inflicts Void Sensory Amplifier on the hit target Void Sensory Amplifier: Incoming Damage Modifier +2.6%[+] for 10s (Cooldown 10s) | |
| Season | 1 | Firearm Control Mechanism On firearm hit, grants one of the following 3 effects for 15s Precision Control = 60% chance for Multi-Hit Damage +9.1%[x] High-Precision Control = 30% chance for Multi-Hit Damage +16%[x] Hyper-Precision Control = 10% chance for Multi-Hit Damage +20.6%[x], Multi-Hit Chance +9.4%[+] (Cooldown 30s) | Swordplay Enhancement Mechanism On melee weapon hit, grants one of the following 3 effects for 15s Basic Swordplay Enhancement = 60% chance for Melee Weapon ATK + 21.2%[x] Intermediate Swordplay Enhancement = 30% chance for Melee Weapon ATK +23.4%[x] Advanced Swordplay Enhancement = 10% chance for Melee Weapon ATK +34.4%[x], Melee Weapon Pierce Reduction Modifier +5%[+] (Cooldown 15s) |
| 2 | Pinpoint Aim Algorithm When using the Exterminator, grants Pinpoint Aim Algorithm Pinpoint Aim Algorithm: Exterminator's Max Target Detection +2 When changing weapons, removes Pinpoint Aim Algorithm | Superheated Plasma Using Hypernova grants Superheated Plasma Superheated Plasma: Max Special Attack Gauge +25%[x] Changing weapons removes Superheated Plasma Hitting an enemy with the Hypernova Special Attack inflicts High-powered Energy Emission on the target High-powered Energy Emission: Incoming Damage Modifier +7.8%[+] for 10s (Cooldown 30s) | |
| 3 | Analytic Sensor Augmentation When the ERASER's Unique Ability triggers to apply Analyze or Degrade, grants Analytic Sensor Augmentation Analytic Sensor Augmentation: Firearm ATK +10.7%[x], Reload Time Modifier +16.3%[+] for 10s When changing weapons, removes Analytic Sensor Augmentation (Cooldown 20s) | Dominator's Power Using Hive Master grants Dominator's Power Dominator's Power: Hive Master's Shock Bug Fire Count +2, Max Target Detection +2 Changing weapons removes Dominator's Power | |
| 4 | Deploy Resonance Device On skill or firearm hit on an enemy, grants Deploy Resonance Device Deploy Resonance Device: Skill Duration +4.9%[+] for 10s (Cooldown 20s) On skill or firearm hit on an enemy "marked" by a skill while using Descendant Nell, grants External Resonance External Resonance: Weak Point Damage +10.6%[x] for 10s (Cooldown 15s) | Shield Regeneration Algorithm When Shield is below 30%, grants Shield Regeneration Algorithm for 4s Shield Regeneration Algorithm: Recovers 5.3%[x] of Max Shield per second for 4s (Cooldown 30s) When using Descendant Harris, maintaining Toxin Optimization with Toxin between 30% and 70% grants Toxin Enhancement Toxin Enhancement: Toxic Skill Power +9%[x] while the effect is active | |
| 5 | Quantum Domain Grant Quantum Domain Quantum Domain: Skill Effect Range +0.8%[+], Skill Power +0.6%[+] (up to 15 stacks) | Arche Stabilization When defeating an enemy, grants Arche Stabilization Arche Stabilization: Skill Duration +10.4%[x] for 10s (Cooldown 30s) |
Miscellaneous
(1) Axion Plains
- Added a new sub quest that uncovers more of the story behind the Axion Plains.
ㄴ You can accept this quest from the Data Analyst in Albion after completing the S3E1 Axion Plains main quest.
(2) Leaderboard Ranking Reward
- Ranking rewards will be awarded for the Void Erosion Purge: Challenge Leaderboard.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
| Leaderboard | Ranking Reward |
| Void Erosion Purge: Challenge | - Conditions: All platforms, Solo - Recipients: Top 100 - Reward: Ingris Prime Challenger Medal - Expires on: 02.04.2026 (Wed) 21:19:59 (PST) - You can receive the reward for the highest of your Descendant Rankings. |
(3) Photo Mode
- A Lighting feature has been added.
ㄴ You can place up to three artificial lights.
ㆍ You can choose to place Sphere Lights or Focused Lights.
- The Control Guide UI has been changed.
ㄴ Camera, sticker, and light controls are now displayed in the bottom left corner of the screen.
ㄴ Controls unrelated to the currently active object are displayed in the bottom right corner of the screen.
- (PC - keyboard & mouse only) A Capture button has been added.
ㄴ The Capture feature can be used with the button(Enter key).
ㄴ Pressing the button hides the entire UI and proceeds with capturing and saving the image to your PC.
ㄴ Captured screenshots are saved to the following folder on your PC.
ㆍ C:\Users\(UserName)\Pictures\The First Descendant
(4) ETA-0
- The following Void Abyss Intercept Battle rewards will no longer be available for purchase after the maintenance on December 4, 2025 (Thu):
ㄴ Skins: “Thunder Bearer” and “Blazing One”ㄴ Back Attachments: “Collotoys – Storm Hangar” and “Collotoys – Lava Citadel”
Descendant Rebalance/Improvements
- The skill performance displayed is based on level 4 skills.
(1) Hailey
- Adjusted the performance of the following skills.
Safe Strategic Retreat
- Weak Point Damage Maximum Increase/Decrease (50% → 80%)
Cryo Round
- Skill Effect Damage Skill Power 93.8% → 469%
Storm Snare
- Freezing Beam Direct Damage Skill Power 8,902.2% → 17,704.4%
- Freezing Beam AoE Damage Skill Power 4,533.9% → 8,967.8%
Cold Fury
- Movement Speed Reduction per Stack (-2.5%[x] → -1.0%[x])
- Changed stacking time (0.5s → 0.2s per Stack)
Zenith
- Firearm Attack Power Increase: 200.0% [x] → 170.0% [x]
- Unique Weapon Additional Damage Skill Power 3,627.4% → 4,957.1%
- Grants additional buffs based on the number of Weapon Cores currently equipped
ㄴ 1 Core: Rounds per Magazine 100.0%[x]
ㄴ 2 Cores: Firearm Critical Hit Damage 101.0%[x]
ㄴ 3 Cores: Weak Point Damage 62.0%[x]
ㄴ 4 Cores: Chill Skill Power Increase 184.0%[x]
ㄴ 5 Cores: Damage Reduction 20.0%[x]
- Adjusted some skill performances of the Cryogenic Cluster Shot module.
Cryogenic Cluster Shot
- Cryogenic Effect Explosion Damage 257.6% → 1,288.0%
- Max Projectile Count (9 → 18)
- Max Targets Hit (9 → 18)
- Adjusted some skill performances of the Supercooled Kuiper Round module.
Supercooled Kuiper Round
- Unique Weapon Additional Damage Skill Power 3,627.4% → 4,957.1%
- Shield Recovery from Weak Point Attack (15.0% → 30.0%)
- Grants additional buffs based on the number of Weapon Cores currently equipped
ㄴ 1 Core: Rounds per Magazine 100.0%[x]
ㄴ 2 Cores: Firearm Critical Hit Damage 101.0%[x]
ㄴ 3 Cores: Weak Point Damage 62.0%[x]
ㄴ 4 Cores: Chill Skill Power Increase 184.0%[x]
ㄴ 5 Cores: Damage Reduction 20.0%[x]
- Added 2 new skill modules.
Skill Module 1: Camouflaged Sniping
- Increases damage dealt to untargeted enemies.
- Increases the maximum stack count of stackable buffs, granting beneficial effects through Zenith.
- Hailey gains Camouflage when she equips a Unique Weapon. Hitting an enemy with the Unique Weapon greatly increases Penetration and Firearm ATK, and deals additional Chill skill damage.
Skill Module 2: Cold Heart
- Skill-related buffs increase in effect when Hailey is close to enemies.
- Using a skill inflicts Ultra Cryo on enemies in front, and attacking with a skill depletes all stacked buffs but deals heavy damage.
- Hailey gains a buff every second, and using a movement skill doesn't reduce stacked effects.
- Hailey doesn't use Unique Weapons, instead attacking nearby enemies with cold Chill.
(2) Luna, Ultimate Luna
- Improved note timing to make it easier to match the notes of Luna and Ultimate Luna's singing.
ㄴ Note Improvement Targets
ㆍ Base: Luna, Ultimate Luna
ㆍ Modification Modules: Noise Surge, Aggressive Melody, Singer's Mercy
- Added a maximum applicable amount to Max MP scaling effects.
ㄴ Passionate Stage
ㆍ Maximum applicable amount to the Skill Power Increase effect when using Basic skills - 1000 MP
ㆍ Maximum applicable amount to the Skill Power Increase effect when using Enhanced skills - 1000 MP
ㄴ Aggressive Melody - Passionate Stage
ㆍ Maximum applicable amount to the Firearm ATK Increase effect when using Basic skills - 1000 MP
ㆍ Maximum applicable amount to the Firearm ATK Increase effect when using Enhanced skills - 1000 MP
ㄴ Singer's Mercy - Passionate Stage
ㆍ Maximum applicable amount to the Skill Power Increase effect when using Basic skills - 1000 MP
ㆍ Maximum applicable amount to the Skill Power Increase effect when using Enhanced skills - 1000 MP
(3) Ines
- Added a maximum applicable amount to Max MP scaling effects.
ㄴ Plasma Oscillation
ㆍ Maximum applicable MP to the Skill Critical Hit Rate Increase effect - 600
ㆍ Maximum applicable MP to Dark Current Additional Damage - 800
ㄴ Plasma Ball
ㆍ Maximum applicable MP to Dark Current Additional Damage - 800
(4) Gley, Ultimate Gley
ㄴ When using Massacre or Demonic Modification, grants additional buffs based on the number of Weapon Cores currently equipped.
ㆍ 1 Core: Fire Rate 20%[x]
ㆍ 2 Cores: Firearm ATK 80%[x]
ㆍ 3 Cores: Weak Point Damage 62.0%[x]
ㆍ 4 Cores: Bonus Firearm ATK (vs. Colossus) 550%[x]
ㆍ 5 Cores: Skill Power 33%[x]
Event

- The new Login Event "Feast of Abundance" has begun. [Go to Event Notice]
ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ Along with the final reward, Serena's Cleaning Service Skin Set, various rewards including customization items are available.
ㄴ Period: After the 11.06.2025 (Thu) maintenance - 12.17.2025 (Wed) 22:59 PST
- Two new Event Challenges have been added.
ㄴ Added "Assemble: Supermassive Receptor."
ㄴ Ancestors Module Loot containing new modules are available.
ㄴ Period: After the 11.06.2025 (Thu) maintenance - 12.03.2025 (Wed) 22:59 PST
- "The First Descendant X Bayonetta" has been added.
ㄴ Special collaboration rewards are available.
ㄴ Period: After the 11.06.2025 (Thu) maintenance - 12.03.2025 (Wed) 22:59 PST
Shop
- Added new products.
| Category | Sub Category | Items |
| Special Bundle | Limited Bundle | Bayonetta Bundle |
| Special Bundle | Limited Bundle | Bayonetta Emote Bundle |
| Special Bundle | Limited Bundle | Premium Harris Growth Bundle |
| Special Bundle | Limited Bundle | Harris Growth Bundle |
| Special Bundle | Limited Bundle | Harris's Offshore Work Suit Bundle |
| Special Bundle | Limited Bundle | Lightbringer Transcendent Bundle |
| Special Bundle | Limited Bundle | Ultimate Freyna Starter Pack |
| Descendants | Normal Descendants | Harris |
| Themed Skin | Limited Skin | Umbra Witch Bayonetta Outfit Set |
| Premium Skins | Descendant Skin | Harris's Offshore Work Suit |
| Premium Skins | Descendant Skin | Nell's Breach Exploration Suit |
| Premium Skins | Descendant Skin | Valby's Deep-sea Exploration Gear |
| Premium Skins | Head Skins | Construction Corps Cap |
| Premium Skins | Head Skins | Day Off |
| Premium Skins | Head Skins | Blonde Layered Cut |
| Premium Skins | Makeup | Amnesiac Witch |
| Premium Skins | Makeup | Forget-me-not |
| Premium Skins | Makeup | Dramatic Moment |
| Premium Skins | Makeup | A Midsummer Night's Dream |
| Cosmetic Item | Weapon Skins | Scarborough Fair |
| Cosmetic Item | Weapon Skins | Lightbringer |
| Cosmetic Item | Emote | Let's dance! |
| Cosmetic Item | Emote | It's mine! |
| Cosmetic Item | Emote | Bring it! |
| Cosmetic Item | Emote | Want to touch me!? |
| Cosmetic Item | Spawn | Umbran Portal |
■ Patch 1.3.9
Content Improvements
(1) Missions
- Improved the overall play experience for Infiltration Operations and some Field Missions.
ㄴ Adjusted excessively long spawn distances and unnecessary waiting phases to shorten total playtime and improve farming efficiency.
- Infiltration Operations (Normal/Hard)
ㄴ Improved sections where combat flow was interrupted.
ㄴ Reduced monster spawn distances, and removed or simplified unnecessary animations.
- Improvements to some Field Missions
ㄴ Echo Swamp – Abandoned Zone
ㆍ Reduced spawn distances and replaced unnecessary animations.
ㄴ Echo Swamp – Muskeg Swamp
ㆍ Shortened seizure time.
ㆍ Reduced spawn distances.
ㆍ Improved other mission progression flows.
- Modified some of Axion Missions.
- AX Power Converter Station
ㄴ Reduced the number of Defense Waves. (4 → 3)
ㄴ Changed the defense duration for each wave.
ㆍ Wave 1 → 60s
ㆍ Wave 2 → 75s
ㆍ Wave 3 → 90s
ㄴ Changed the target kill count for each wave.
ㆍ Wave 1 → 160 kills
ㆍ Wave 2 → 200 kills
ㆍ Wave 3 → 240 kills
- Changed the attribute of Void Erosion Purge: Challenge Difficulty. (Legion of Immortality → Legion of Darkness)
- Improved the overall play experience for Void Erosion Purge: Challenge Difficulty.
ㄴ Adjusted excessively long playtime and wide gaps between monster spawns to shorten playtime and make combat more enjoyable.
ㄴ Monsters now spawn closer together, allowing quicker kills.
ㆍ Improved monster spawn locations so they spawn closer to each other, allowing quicker encounters and battles.
ㄴ Changed the time limit. (15 min → 20 min)
ㄴ The immunity mechanics of certain Commanders have been removed.
• Phases 1–4: All Commander immunity mechanics removed
• Phase 5: Some Commander immunity mechanics removed
- Defeating monsters in Void Erosion Purge: Challenge Difficulty now always drops Mana objects.
- Lowered the difficulty of Void Vessel -Medium-Sized Facility Zone on 3-player and 4-player difficulties by reducing the HP of monsters.
(2) Monsters
- Razor Claws, Steel Pincers, and Breach Dischargers have been added to the Tyrant tier.
ㄴ The number of Tyrant tier monsters defeated is now tracked and displayed separately in Show Statistics on the Mission Results screen.
- Improved the teleportation animation for Steel Pincers during their skill immunity state to appear more natural.
- Reduced the number of bombs fired by Elite Storm Warriors. (10 → 5)
- Slightly increased the size of the Unbreakable Defense forcefield generated by Champions.
3) Intercept Battles
- The Wall Crasher has been rebalanced, taking into account the addition of Multi-Hit Resistance and Multi-Hit Damage Resistance, as well as various content changes affecting Descendant specs.
ㄴ Multi-Hit Resistance: The higher the Multi-Hit Resistance, the lower the chance of triggering a Multi-Hit.
ㄴ Multi-Hit Damage Resistance: Indicates the Multi-Hit Damage Resistance. The higher the resistance, the lower the Multi-Hit damage taken.
ㄴ The Wall Crasher rebalance only involved stat adjustments, and there are no changes to skills or actions.
| Stat | Before | After |
| Firearm Critical Hit Resistance | 50 | 20 |
| Skill Critical Hit Resistance | 50 | 20 |
| Multi-Hit Resistance | x | 10 |
| Multi-Hit Damage Resistance | x | 10 |
| Max HP | 2845675778 | 2156146647 |
| Max Shield | 1897117186 | 1437431098 |
| DEF | 2447065 | 1255623 |
| Fire Weapon Resistance | ||
| Chill Weapon Resistance | ||
| Electric Weapon Resistance | ||
| Toxic Weapon Resistance |
(4) Collectibles
- Changed some components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Added Collectibles
| Common Collectibles Box | Premium Collectibles Box | ||
| Sharen (S) - Classic 1 | Common | Sharen (S) - Classic 1 | Common |
| Sharen (S) - Classic 1 | Rare | Sharen (S) - Classic 1 | Rare |
| Sharen (S) - Classic 1 | Ultimate | Sharen (S) - Classic 1 | Ultimate |
| Enzo (S) - Classic 1 | Common | Enzo (S) - Classic 1 | Common |
| Enzo (S) - Classic 1 | Rare | Enzo (S) - Classic 1 | Rare |
| Enzo (S) - Classic 1 | Ultimate | Enzo (S) - Classic 1 | Ultimate |
| Serena (S) - Classic 1 | Common | Serena (S) - Classic 1 | Common |
| Blair (S) - Classic 1 | Common | Serena (S) - Classic 1 | Rare |
| Snowy Sled Dog (S) - Classic 1 | Common | Serena (S) - Classic 1 | Ultimate |
| Jeremy (S) - Classic 1 | Common | Blair (S) - Classic 1 | Common |
| Jeremy (S) - Classic 1 | Rare | Blair (S) - Classic 1 | Rare |
| Jeremy (S) - Classic 1 | Ultimate | Blair (S) - Classic 1 | Ultimate |
| Tactical Prosthetic Arm Mk. 2 | Common | Snowy Sled Dog (S) - Classic 1 | Common |
| Messy Suitcase | Common | Snowy Sled Dog (S) - Classic 1 | Rare |
| Normal Suitcase | Rare | Snowy Sled Dog (S) - Classic 1 | Ultimate |
| Decorated Suitcase | Ultimate | Jeremy (S) - Classic 1 | Common |
| Exorcister Mk. 1 | Common | Jeremy (S) - Classic 1 | Rare |
|
| Jeremy (S) - Classic 1 | Ultimate | |
| Tactical Prosthetic Arm Mk. 2 | Common | ||
| Tactical Prosthetic Arm Mk. 7 | Rare | ||
| Tactical Prosthetic Arm Mk. 10 | Ultimate | ||
| Messy Suitcase | Common | ||
| Normal Suitcase | Rare | ||
| Decorated Suitcase | Ultimate | ||
| Exorcister Mk. 1 | Common | ||
| Exorcister Mk. 2 | Rare | ||
| Exorcister Mk. 2 Deployment Version | Ultimate |
ㄴ Deleted Collectibles
ㆍ Discontinued Collectibles are scheduled for re-release, and details on how to obtain them and other information will be provided through announcements at the time of their re-release.
| Common Collectibles Box | Premium Collectibles Box | ||
| Bunny (S) - Classic 1 | Common | Bunny (S) - Classic 1 | Common |
| Bunny (S) - Classic 1 | Rare | Bunny (S) - Classic 1 | Rare |
| Bunny (S) - Classic 1 | Ultimate | Bunny (S) - Classic 1 | Ultimate |
| Yujin (S) - Classic 1 | Common | Yujin (S) - Classic 1 | Common |
| Yujin (S) - Classic 1 | Rare | Yujin (S) - Classic 1 | Rare |
| Yujin (S) - Classic 1 | Ultimate | Yujin (S) - Classic 1 | Ultimate |
| Valby (S) - Classic 1 | Common | Valby (S) - Classic 1 | Common |
| Nell (S) - Classic 1 | Common | Valby (S) - Classic 1 | Rare |
| Vespers Hunting Dog (S) - Classic 1 | Common | Valby (S) - Classic 1 | Ultimate |
| Mass Soldier: Legion of Darkness (S) - Classic 1 | Common | Nell (S) - Classic 1 | Common |
| Mass Soldier: Legion of Darkness (S) - Classic 1 | Rare | Nell (S) - Classic 1 | Rare |
| Mass Soldier: Legion of Darkness (S) - Classic 1 | Ultimate | Nell (S) - Classic 1 | Ultimate |
| Shabby Command Console | Common | Vespers Hunting Dog (S) - Classic 1 | Common |
| Plain Command Console | Rare | Vespers Hunting Dog (S) - Classic 1 | Rare |
| True Command Console | Ultimate | Vespers Hunting Dog (S) - Classic 1 | Ultimate |
| Bare Upcycled Flowerpot | Common | Mass Soldier: Legion of Darkness (S) - Classic 1 | Common |
| Plain Upcycled Flowerpot | Rare | Mass Soldier: Legion of Darkness (S) - Classic 1 | Rare |
| Fancy Upcycled Flowerpot | Ultimate | Mass Soldier: Legion of Darkness (S) - Classic 1 | Ultimate |
| Empty Scope Mount | Common | Shabby Command Console | Common |
|
| Plain Command Console | Rare | |
| True Command Console | Ultimate | ||
| Bare Upcycled Flowerpot | Common | ||
| Plain Upcycled Flowerpot | Rare | ||
| Fancy Upcycled Flowerpot | Ultimate | ||
| Empty Scope Mount | Common | ||
| Plain Scope Mount | Rare | ||
| Lavish Scope Mount | Ultimate |
(5) Party
- Party member recommendations have been improved to prevent recommending party members who meet the following conditions:
ㄴ Players currently in matchmaking or inside a dungeon
ㄴ Players already in a Party
- Improved the party recruitment operation when the session is full.
| Previous | After Improvement |
| Party recruitment stops if the session fills up during recruitment. | - Party recruitment doesn't stop if the session fills up during recruitment, and can continue even if the session is full. - If party recruitment is conducted in a full session, your Party will be shown as a Recommended Party only to players in the same session. |
- One new social tag has been added.
ㄴ Infiltration Operation: Hard Axion Plains: Supermassive Receptor
(6) UI & UX
- Added a feature that allows you to restart through the game menu during Void Erosion Purge: Normal and Void Erosion Purge: Hard.
- Lounge.
ㄴ Fixed the camera to display consistently when exiting the Lounge.
ㄴ Reduced the frequency of confirmation pop-ups when placing Collectibles in the Lounge.
ㄴ Fixed the Lounge UI to show the display status in more detail.
ㄴ Fixed the Lounge UI so it no longer responds when hovering the cursor over a selected slot.
ㄴ Added notification text related to Lounge features.
- Collectibles
ㄴ Improved the Collectibles Purchase Complete pop-up so that when you acquire a Collectible you don't already own, it will be displayed as a new acquisition.
ㄴ (Updated) Improved the Collectibles Inventory, Dismantle Collectible, and View Collectibles Box Content pop-ups to allow sorting by quantity owned.
- Social
ㄴ Added a "View Online Friends" button that enables sorting and viewing only friends who are currently online in Social > Friends List.
ㄴ In the Squad UI and the Descendant Details pop-up, the level of a Descendant who has used a Catalyst is now displayed in green.
- Shaping Device
ㄴ Improved the guide content for shaping Amorphous Materials via the Shaping Device to provide more detailed information.
ㄴ Added a notification when all of the selected Amorphous Materials or Shape Stabilizers are consumed while shaping Amorphous Materials.
- Weapons
ㄴ Improved the firearm pictograms displayed in the HUD Firearm UI from weapon type icons to individual weapon icons.
ㄴ When unlocking or equipping a Weapon Core, if the selected weapon is a melee weapon, View Chances now allows you to immediately check the option assignment chances for each Melee Weapon Core.
- Inventory
ㄴ Improved the Mutant Cell Selection Box to display the number of Mutant Cells currently held inside.
- Presets
ㄴ Changed the text on the Apply Preset button to Load Settings.
ㄴ Changed parts of the UI layout.
ㆍ Moved the Rename Preset button to the right of the preset name.
ㆍ Added a UI button for the Load Settings function.
ㆍ Changed the position of the Save Current Settings button.
(7) Miscellaneous
- Options
ㄴ Added options to adjust the Lounge View Range and Lounge Gamepad Sensitivity.
ㄴ Removed tab names that no longer appear in the game options descriptions.
- Trigger Modules
ㄴ Added a dedicated category for non-skill modules.
ㆍ Allows viewing only Trigger Modules that are not related to skill usage.
- Dismantle Trigger Module: QoL feature
ㄴ Added an Unequip All feature.
ㆍ Added a feature to unequip all equipped Trigger Modules from the Descendant in use.
ㄴ Added a Select All Sub Options feature.
ㆍ Added a feature that selects all sub options after comparing option values between identical modules.
- Dimensional Breach Alert Contribution
ㄴ Changed the Contribution calculation method for Dimensional Breach Alerts.
ㄴ Participating in a Wall Crasher battle gives base Contribution just for participating.
ㄴ Additional Contribution is earned based on your ranking for damage dealt to the Wall Crasher.
(However, additional contribution based on ranking is not calculated in solo matchmaking battles.)
ㄴ Due to changes in the contribution calculation method for Dimensional Breach Alert, all contribution records will be reset.
ㆍ We apologize for any inconvenience caused by the reset of your Dimensional Breach Stabilization Contribution, and as a token of our apology, all Descendants who log in will receive a Crystallization Catalyst.
ㆍ Please make sure to claim the reward before it expires on November 26, 2025 (Wed) 22:59 PST.
| Mail Delivery Period | Reward Item |
| After the maintenance on November 6 ~ November 19, 2025 (Wed) 22:59 PST | Crystallization Catalyst (1) |
- Ironheart Particles
ㄴ Reduced the Ironheart Particles obtained from the Axion Plains.
ㄴ Reduced the Ironheart Particles obtained from the Void Vessel - Medium-Sized Facility Zone.
- Missions
ㄴ Fixed an issue where, after aborting the same mission four times consecutively, you would not be automatically relocated to the nearest Outpost or makeshift Safe Zone.
- (Added) The English voice actor for Enzo has been changed from Shai Matheson to Jared Zeus.
Bug Fixes
(1) Descendants
- Fixed an issue where the applied base Electricity gain value for Bunny and Ultimate Bunny's passive skill Rabbit Foot was lower than intended.
ㄴ Electricity Gained while Moving: 0.1% → 0.2%
(2) Weapons & Modules
- Fixed an issue where the weapon would not fire after switching weapons while holding down the Fire key.
- Fixed an issue where pressing the melee weapon attack key while sprinting in Albion would change the sprint to a run.
(3) Content
- Fixed an issue where Champions that activate the shields below would not be affected by debuffs even after the shield was removed.
ㄴ Legion Shield
ㄴ Arche Obstruction
ㄴ Arche Obstruction (Non-Attribute)
ㄴ Arche Obstruction (Fire)
ㄴ Arche Obstruction (Electric)
ㄴ Arche Obstruction (Chill)
ㄴ Arche Obstruction (Arche Obstruction (Toxic)
(4) UI&UX
- Fixed the UI that displayed Mission Successful when a Vulgus Strategic Outpost, Void Fragment, or Void Fusion Reactor mission was aborted to display it as failed.
- Fixed an issue where the elimination target UI above monster heads was sometimes not displaying for monsters designated as mission objectives.
- Fixed an issue where navigating directly to the Shop from the Login Event board to purchase Attendance Mementos would take you to a tab where the Attendance Memento was not available.
- Fixed an issue where the “Instant Research” button was displayed even when the required research materials were insufficient.
(5) Miscellaneous
- Fixed an issue where the Battle Pass Season Challenge “Complete Missions as a Squad” could be cleared regardless of public matchmaking or party status.
- Fixed an issue where the previous item preview would remain when navigating from the Battle Pass Reward page to the Bonus Shop page.
Thank you.