
Greetings, Descendants!
Here are the details on The First Descendant Update 1.3.12.
■ Platforms
- Steam, XBOX SERIES X│S, PS5
■ Update 1.3.12
New Infiltration Operation "Forbidden Sanctuary"

- "Forbidden Sanctuary" is added to Infiltration Operation: Hard.
ㄴ You can enter the Forbidden Sanctuary by progressing through the new sub quest "Traces of the Order of Truth."
ㄴ Some areas of the Forbidden Sanctuary feature enhanced Adaptive Defenses.
ㄴ Defeating the Breach Discharger, the Alternate Hand of Nazeistra, in the Forbidden Sanctuary grants buffs useful in combat.
- Weekly Bonuses - Up to 10 times per week
| Item | Amount | Max Weekly Amount (10 times) |
| Kuiper Shards | 30,000 | 300,000 |
| Ancestors Module Loot | 1 | 10 |
| Premium Collectible Coins | 150 | 1,500 |
| Unique Arche Factor EXP | 450 | 4,500 |
- Mission completion rewards
ㄴ Trigger Module Loot C - 10% acquisition chance
ㆍ From each Trigger Module Loot C, you can obtain one of three new Trigger Modules.
ㄴ Mutant Cell Box D - 5% acquisition chance
ㆍ From each Mutant Cell Box D, you can obtain one of Corrosive Overshield Mutant Cell types, and select and obtain one of 19 Mutant Cell Box C components obtainable from the Supermassive Receptor.
ㄴ Ultimate Yujin Blueprint
| Item | Chance |
| Ultimate Yujin Enhanced Cell Blueprint | 5% each |
| Ultimate Yujin Device Blueprint | |
| Ultimate Yujin Blueprint | |
| Ultimate Yujin Code |
ㄴ Transcendent Modules
| Descendant | Item | Chance |
| Ultimate Yujin | Combat Protocol | 5% each |
| Battlefield Medic |
ㄴ 45 Collectible Coins
- Upon defeating a Commander
ㄴ Rare Basic Material for crafting Ultimate Yujin (Amorphous Alloy Steel)
ㆍ Can obtain between 10 and 14
ㆍ There is a small chance of obtaining between 100 and 140.
ㄴ External Components
ㆍ Two each of Sprint Accelerator Auxiliary Power, Sensor, Memory, and Processor
ㄴ You can obtain a box from which you can select and obtain a Trigger Module.
ㆍ Boxes are not displayed in the Library.
ㄴ There is a small chance of obtaining Ancestors Module Loot.
ㄴ Ancestors Modules Readjustment Materials (Superconductive Cooling Unit)
ㆍ Can obtain between 7 and 11
ㆍ There is a small chance of obtaining between 70 and 110.
ㄴ Four new melee weapon modules (acquired by chance)
| Category | Tier | Name |
| Balanced Melee Weapon | Ultimate | Execution |
| Balanced Melee Weapon | Ultimate | Overpower |
| Balanced Melee Weapon | Ultimate | Eye of Morvalde |
| Power Melee Weapon | Ultimate | Execution |
New Descendant: Ultimate Yujin

- Added a new Ultimate Descendant, Ultimate Yujin.
- Added two new skill modules for Ultimate Yujin.
ㄴ Skill Module 1: Combat Protocol
ㆍ As Yujin's Max HP increases, cooldowns decrease.
ㆍ Yujin can attach a drone to assist in battle.
ㆍ Some skills consume HP to unleash powerful effects.
ㆍ Yujin can no longer buff allies, but effects that strengthen Yujin himself increase.
ㄴ Skill Module 2: Battlefield Medic
ㆍ Yujin gains Bonding Energy when buffing allies.
ㆍ The higher Yujin's Bonding Energy level, the higher his Skill Critical Hit Rate and multiplier.
ㆍ Yujin can consume Bonding Energy to enhance himself and allies while significantly lowering enemies' attribute resistances.
ㄴ 5% chance to obtain it as a Forbidden Sanctuary mission completion reward.
ㄴ Can be obtained by Combining modules.
ㄴ Equipping Yujin or Ultimate Yujin activates Yujin's Descendant Exclusive Quest.
ㄴ Completing Yujin's exclusive quest rewards you with the back attachment "Multipurpose Med Pack."
New Colossus "Grim Reaper"

- Changed the Void Intercept Battle: Abyss, Void Intercept Battle: Challenge leaderboards to Grim Reaper.
ㄴ To intercept the Grim Reaper, you must reach Mastery Rank 18 and complete the quest "The Most Powerful Colossus."
- The Grim Reaper is a Toxic-attributed Colossus.
- The Grim Reaper possesses the "Deathly Stare" effect, which strengthens itself.
- In Void Reflux mode, it uses a skill that fires multiple projectiles.
- In Void Reflux mode, when certain conditions are met, it uses a skill that utilizes a restricted combat space.
- The Challenge Grim Reaper has some of its stats adjusted and enhanced compared to the Void Abyss version.
- The Challenge Grim Reaper requires more strategy against its unique effects than the Void Abyss version.
- The Void Intercept Battle: Abyss, Challenge leaderboard will be active during the following period.
ㄴ Period: After the 12.04.2025 (Thu) maintenance - 02.04.2026 (Wed) 23:19:59 PST
- The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, targets, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.
Trading
- The maximum input amount per trade has been increased.
ㄴ (Before) 2,000 → (After) 10,000 Caliber
- Some Trigger Modules and Ancestors Modules are now tradable.
ㄴ You can also check the Ancestors Modules in the TFD Companion App and on the official website under “Trade Market BETA.”
ㆍ In Trade Market > Module Search, you can view the statistics of each module.
ㆍ The statistics are based on actual in-game 1:1 trading data, and may differ from the information listed in the Trade Market.
ㄴ Ancestors Module Trade Fee: 1.5 million Gold
| Trigger Modules | Ancestors Modules |
| Steel Vanguard, Relative Speed Domino Drive | Grenadier's Resolution, Guardian's Resolution, Hunter's Resolution, Tech Expert's Resolution, Runner's Resolution, Dominator's Resolution Dominator's Resolution, Thirster's Resolution, Assassin's Resolution, Chef's Resolution, Shape of Water's Resolution, Controller's Resolution, Explosives Master's Resolution, Quartermaster's Resolution, Medic's Resolution, Artist's Resolution, Marksman's Resolution, Adventurer's Resolution, Snare's Resolution, Hope's Resolution, Tactician's Resolution, Pioneer's Resolution |
Lounge

- New Lounge areas
ㄴ New areas can be added through the door located next to the Lounge's weather display.
Bar and Garden
ㆍ This is an area where Descendants and Fellows can relax.
ㆍ You can change the lighting ambiance between day and night using the Guide located in the Bar and Garden.
ㆍ Unlocking the Bar and Garden grants access to the Figurine Display Room and Tactical Equipment Room.
Figurine Display Room
ㆍ This is a display area where you can place multiple Dioramas, Figurines, and Ornaments.
Tactical Equipment Room
ㆍ This is a display area where you can place multiple Weapon Skins and Vehicle Skins.
- Guide Visuals
ㄴ You can change the appearance of the Guide you see in the Lounge.
ㄴ Guide visuals can be obtained from Albion Non-Strategic Resource Corps Agent Collec-T and Edi-T, or through events.
- Jukebox
ㄴ You can listen to The First Descendant's game themes and character theme music through the Guide.
ㄴ The Jukebox's music can be set as the Lounge BGM.
ㄴ You can also adjust the feel of the music by enabling LP Mode.
- In Lounge Photo Mode, you can change the settings for Descendants placed in the Lounge through the Subject menu.
ㄴ React to Player: Set whether Descendants in the Lounge will react to you when you approach them during Photo Mode.
ㄴ Auto Start Lounge Pose: Set whether Descendants in the Lounge will automatically perform random lounge poses during Photo Mode.
ㄴ Select Descendant: Select a Descendant placed in the Lounge.
ㆍ Select Lounge Pose: Select a lounge pose for the Descendant selected above to perform.
ㆍ Play/Stop: Play/pause the lounge pose selected above.
ㆍ Play Speed: Set the play speed of the lounge pose selected above.
- Once a lounge pose for a Descendant is set in the Subject menu of Lounge Photo Mode, the settings are retained even when the Descendant is changed.
- The settings in the Subject menu of Lounge Photo Mode are not reverted to previous settings when you exit Photo Mode.
- Added a feature that displays the name of each area when you move around the Lounge.
Miscellaneous
(1) Leaderboard Ranking Reward
- Ranking reward is given for placing on the Void Intercept Battle: Challenge "Lava Citadel" leaderboard.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
| Leaderboard | Ranking Reward |
| Void Intercept Battle: Challenge "Lava Citadel" | - Conditions: All platforms, Solo and 2-4 Player Squads - Recipients: Top 100 - Reward: Intercept Battle Prime Challenger Medal (limited-time) ㄴ Available until: 02.04.2026 (Wed) 21:19:59 (PST) - You can receive the reward for the highest of your Descendant or Squad Rankings. |
(2) Field Colossus Battle: Devourer
- Added Field Colossus "Devourer" to Axion Plains.
ㄴ It spawns with the same schedule to the existing Field Colossus.
(3) Modules
Ancestors Modules
- Added Ultimate Yujin as a Descendant that can equip the Ancestors Module "Medic's Resolution."
Trigger Modules
- 3 new Trigger Modules have been added.
| Name | Effect |
| Infected Weapon | Hitting an enemy with a Continuous Damage skill inflicts Arche Infection. Using a Unique Weapon skill to strike a target inflicted with Arche Infection deals additional damage. |
| Ground Eruption | While attacking an enemy with a Ground DoT skill, striking it with a Global DoT skill deals additional damage. Additional damage applies to Colossus, Elite, Commander, and Tyrant type enemies. |
| Instant Acceleration | Grants a Movement Speed increase effect upon ending the use of a Movement Restriction skill. |
Modules
- Four new modules have been added.
ㄴ There is a small chance to acquire one of four types when defeating Commanders in Void Vessel - Medium-Sized Facility Zone.
ㄴ You can acquire one of four types when defeating Commanders in Forbidden Sanctuary.
ㄴ Can be obtained by Combining modules.
| Category | Tier | Name | Effect |
| Balanced Melee Weapon | Ultimate | Execution | When using Normal Attacks, Normal Attacks hit with Melee Weapon Critical Hit Damage increased by 71%[x] (Cooldown 20s) When defeating an enemy with this attack, module cooldown -20s |
| Balanced Melee Weapon | Ultimate | Overpower | When using Special Attacks, Melee Weapon Critical Hit Damage +37.7%[x] for 5s |
| Balanced Melee Weapon | Ultimate | Eye of Morvalde | When landing a Critical Hit, Melee Weapon Critical Hit Damage +49.9%[x] for 5s When landing a Critical Hit while the effect is active, deals Additional Damage equal to 12% of Melee Weapon ATK to the target (Cooldown 20s) |
| Power Melee Weapon | Ultimate | Execution | When using Normal Attacks, Normal Attacks hit with Melee Weapon Critical Hit Damage increased by 71%[x] (Cooldown 20s) When defeating an enemy with this attack, module cooldown -20s |
(4) Mutant Cells
- A new Mutant Cell has been added.
| Name | Socket Type | Effect |
| Corrosive Overshield | Xantic | When attacking with an Overshield type Skill, grants Corrosion Barrier to self. - Duration: 10s - Toxic Skill Power: 22%[+] |
(5) ETA - 0
- The following items have been added to Intercept Battle rewards.
ㄴ "Screamer" Skin
ㄴ Back Attachment "Colotoys - Grim Reaper"
ㄴ 12.04.2025 (Thu) maintenance - 02.04.2026 (Wed) 22:59 PST
(6) External Components
- New External Components has been added.
| Name | Set | Effect |
| Sprint Accelerator | 2 Sets | Fire Resistance 7%[x] |
| 4 Sets | When maintaining a Sprint Speed of 1,450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, lasts 3s) While Sprint Accelerator is active, dealing damage with Continuous Damage-type skills converts the effect to Accelerator Release (Up to 5 stacks, lasts 30s) Accelerator Release: Increases Electric Skill Power by 6.4%[+] When dealing damage with Electric skills at 5 stacks of Accelerator Release, restores MP equal to 5% of Max MP (Cooldown: 5s) |
(7) Albion
- Albion has been decorated with a winter theme for the season.
ㄴ 12.04.2025 (Thu) maintenance - 01.14.2026 (Wed) 22:59 PST
Descendant Rebalance/Improvements
The skill performance displayed is based on level 4 skills.
(1) Ajax
- Adjusted the performance of the following skills.
Common
- The MP Cost of Ajax's skills has been reduced by approximately 30%.
- Existing skill damage, including that from Modification Modules, has been reduced by approximately 30%.
ㄴ However, damage can increase up to 2.6 times depending on DEF.
- The Arche types of Ajax's default skills have been changed across the board.
Event Horizon
- The effects of each Singularity stage have been changed as follows:
ㄴ Stage 1
ㆍ Fire Rate 20% → 15%
ㆍ Explosive ATK Increase 50% → 40%
ㆍ (New) Cooldown Reduction 20%
ㄴ Stage 2
ㆍ Fire Rate 10% → 20%
ㆍ Explosive ATK Increase 50% → Unchanged
ㆍ Cooldown Reduction 10% → 20%
ㄴ Stage 3
ㆍ (New) Fire Rate 25%
ㆍ Explosive ATK Increase 50% → 60%
ㆍ (New) Cooldown Reduction 20% → Unchanged
Orbit Barrier
- The Arche type has been changed. (Dimension → Tech)
- The calculation method for Reflection Damage has been changed.
ㄴ Based on Skill Power Modifier, Reflection Damage can increase up to 2.6 times depending on DEF.
- The barrier's attribute resistance tooltips have been changed from per-attribute to all attributes combined.
ㄴ Reflection Damage (Skill Power x 448%)
ㄴ Enhanced Reflection Damage (Skill Power x 883%)
ㄴ Damage Increase (DEF x 0.05%)
ㄴ Max Damage Increase 160%
- Inflicts Void Leakage on enemies that touch or attack the barrier.
- Attacking a target inflicted with Void Leakage grants Void Acceleration to Ajax.
- If Ajax's Rounds per Magazine reaches 0 while Void Acceleration is in effect, Ajax immediately reloads and deals additional damage that scales with DEF when attacking with a firearm.
ㄴ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%
ㄴ Damage Multiplier: DEF x 0.07%
ㄴ Max Damage Multiplier: 224%
Void Walk
- Damage: Skill Power x 2012.4% → 1438.6%
- Damage Increase: DEF x 0.05%
- Max Damage Increase 160%
Expulsion
- Using this skill now applies Taunt to enemies within a 10m radius.
- Base effects
ㄴ Damage: Skill Power x 3314.1% → 2349.8%
ㄴ Enhanced Damage: Skill Power x 5403.3% → 3812.3%
ㄴ Damage Increase: DEF x 0.05%
ㄴ Max Damage Increase: 160%
Hyper Cube
- The barrier's attribute resistance tooltips have been changed from per-attribute to all attributes combined.
Applies a DEF boosting buff to allies and an ATK reduction debuff to enemies inside the barrier.
ㄴ ATK Decrease: 20%
ㄴ DEF Increase: 50%
Modification Module: Void Explosion → Void Explosion : Focus
- The base skill structure has been changed.
ㄴ When using this skill, Ajax now deals damage to nearby enemies and gains 8 stacks of Void Explosion in addition to the Expulsion effect. When used as an Enhanced Skill, Ajax gains 8 stacks of Void Overload.
ㄴ While under the Void Explosion effect, using a melee weapon to attack an enemy inflicted with Void Leakage causes an explosion.
ㄴ While under the Void Overload effect, using a melee weapon to attack an enemy inflicted with Void Leakage causes a chain of explosions on all enemies with Void Leakage.
ㄴ Triggering this effect reduces the stacks of Void Explosion and Void Overload by 1.
- Base effects
ㄴ Damage: Skill Power x 2349.8%
ㄴ Enhanced Damage: Skill Power x 3812.3%
ㄴ Damage Increase: DEF x 0.05%
ㄴ Max Damage Increase: 160%
- Void Explosion
ㄴ Damage: Skill Power x 2538.1%
ㄴ Damage Range: 2m radius
ㄴ Damage Increase Amount: DEF x 0.05%
ㄴ Max Damage Increase: 160%
ㄴ Additional Skill ATK (vs. Colossus/Commander): 5628
ㄴ Base Stack Count: 8
ㄴ Stacks Removed per Melee Attack: 1
Modification Module: Matrix Recomputation
- Matrix Recomputation
ㄴ The Arche type has been changed. (Dimension → Tech)
ㄴ Using this skill now applies Taunt to enemies within a 10m radius.
Modification Module: Void Charge
- Expulsion
ㄴ The Arche type has been changed. (Dimension → Tech)
- The formula for damage proportional to DEF has been changed.
- Existing skill damage has been reduced by approximately 30%.
ㄴ However, damage can increase up to 2.6 times depending on DEF.
ㄴ The maximum damage multiplier is the same, but the DEF Damage Modifier for the Void Charge module is applied at 0.08%, different from the base value.
Modification Module: Body Enhancement
- Void Walk
ㄴ The Arche type has been changed. (Tech → Dimension)
- Expulsion
ㄴ The Arche type has been changed. (Tech → Dimension)
Modification Module: Life Barrier → Mobile Fortress
- Orbit Barrier → Rotating Barrier
ㄴ Creates 2 small rotating barriers around Ajax.
ㆍ The rotating barriers do not block enemy attacks, but instead absorb 50% of damage to Ajax.
ㆍ Deals Reflection Damage to enemies that touch the barriers or attack Ajax, and inflicts Void Leakage.
ㄴ Base effects
ㆍ Reflection Damage: Skill Power x 448%
ㆍ Enhanced Reflection Damage: Skill Power x 883%
ㆍ Damage Increase: DEF x 0.05%
ㆍ Max Damage Increase: 160%
ㄴ Rotation Range: 2m radius
- Hyper Cube → Mobile Fortress
ㄴ The spherical barrier of Hyper Cube changes to a form that follows Ajax.
Modification Module: Void Barrier → Barrier Charge : Explosion
- Orbit Barrier skill has been changed to Barrier Charge, and Ajax creates a barrier and charges toward an enemy, knocking back all enemies in his path and dealing damage.
ㄴ Inflicts Void Leakage on all enemies within the charge range.
- Expulsion is changed to Void Explosion. When used, in addition to the original effect of Expulsion, it deals damage to nearby enemies and grants 4 stacks of Void Explosion. When using an Enhanced Skill, 4 stacks of Void Overload are granted.
ㄴ While Void Overload is active, attacking an enemy inflicted with Void Leakage with a melee weapon triggers a chain of explosions on all enemies inflicted with Void Leakage.
ㄴ When this effect is triggered, 1 stack of Void Explosion and Void Overload is consumed.
ㄴ While Void Explosion is active, attacking an enemy inflicted with Void Leakage with a melee weapon triggers an explosion.
Barrier Charge
- Base effects
ㄴ Damage: Skill Power x 1220%
ㄴ Enhanced Damage: Skill Power x 2340%
ㄴ Damage Increase: DEF x 0.05%
ㄴ Max Damage Increase: 160%
Void Explosion
- Base effects
ㄴ Damage: Skill Power x 2349.8%
ㄴ Enhanced Damage: Skill Power x 3812.3%
ㄴ Damage Increase: DEF x 0.05%
ㄴ Max Damage Increase: 160%
Void Explosion
ㄴ Damage: Skill Power x 2538.1%
ㄴ Damage Range: 2m radius
ㄴ Base Stack Count: 4
ㄴ Stacks Removed on Melee Attack: 1
(2) Yujin
- Integration of Yujin's skill modules
ㄴ Along with the improvements to Yujin's skills, the "First Aid Kit" and "Efficient Treatment" skill modules have been disabled.
ㄴ The First Aid Kit and Efficient Treatment skill modules can no longer be obtained in-game.
ㆍ Dismantling these modules will refund 100% of the Gold and Kuiper Shards used.
ㆍ If these modules are equipped, they must be manually removed before disassembling.
ㆍ Although only Kuiper Shards are displayed under "Currency Provided upon Dismantlement" on the Dismantle screen, you will also receive Gold when dismantling these modules.
ㄴ The functions of the First Aid Kit and Efficient Treatment skill modules have been integrated into "Duty and Sacrifice" and "Proliferating Allergy" modules as follows.
| Integrated Module | Active Skill 1 | Active Skill 2 | Active Skill 3 | Active Skill 4 | Passive Skill |
| Duty and Sacrifice | First Aid Kit | - | - | Duty and Sacrifice | - |
| Proliferating Allergy | - | Proliferating Allergy | - | - | Efficient Treatment |
- Adjusted the performance of the following skills.
Stop Overreacting
- Additional Remedy effect: Movement Speed +40% (added)
Solidarity Healing
- It can now be used while Sprinting.
- The skill can be used without precisely aiming at an ally target.
- The distance at which the drone attached to an ally is released when Yujin is too far away has been increased (20m → 30m).
- MP Cost (40 → 20)
- Continuous Healing
ㄴ Drone Duration (10s → 5s)
ㄴ Drone Duration does not increase beyond 5s.
- Accelerant
ㄴ Duration (5s → 10s)
ㄴ Firearm ATK (34.5% → 35%)
ㄴ Skill Power (23% → 35%)
ㄴ Movement Speed: +30% (added)
Restructure Serum
- It can now be used while Sprinting.
- MP Cost (32 → 16)
- Allergy
ㄴ Incoming Damage Increase (10% → 15%)
ㄴ Firearm Critical Hit Resistance Reduction: +20% (added)
ㄴ Skill Critical Hit Resistance Reduction: +20% (added)
Stimulant Spray
- Added categories: Firing Enhancement, Arche Enhancement
- It can now be used while Sprinting.
- Its effects now also apply to Yujin.
- Cooldown (60s → 75s)
- MP Cost (55 → 45)
- Stimulation
ㄴ Firearm Critical Hit Rate Increase: +15% (added)
ㄴ Skill Critical Hit Rate Increase: +15% (added)
Hyperreactive Healing Ground
- It can now be used while Sprinting.
- Its effects now apply to all Party Members and Squad immediately on use.
- Purification
ㄴ Firearm Critical Hit Damage: +22% (added)
ㄴ Skill Critical Hit Damage: +40% (added)
- Adjusted some skill performances of the Duty and Sacrifice module.
First Aid Kit
- It can now be used while Sprinting.
- Duration (5s → 8s)
- First Aid
ㄴ Movement Speed Increase per Stack: 8% per Stack, up to 40%
ㄴ Toxin Resistance Increase per Stack (4.5% → 10%)
ㆍ The calculation method has been changed to addition, so for 5 stacks, the absolute value increases by 50%.
Duty and Sacrifice
- It can now be used while Sprinting.
- Added category: Ventilate
- Cooldown (50s → 40s)
- MP Cost (60 → 75)
- Regeneration Boost
ㄴ Duration (5s → 7s)
ㄴ MP Recovery In Combat: +3.2 (added)
- Adjusted some skill performances of the Proliferating Allergy module.
Efficient Treatment
- Required HP Recovery Count (3 → 2)
- Hyper Activity effect
ㄴ Hyper Activity Ends: When Out of Combat for 10s → When Out of Combat for 7s
- Changed effects
ㄴ Incoming Recovery Increase: +5% (removed)
ㄴ Firearm ATK Increase +10% (added)
ㄴ Fire Rate Increase +15% (added)
ㄴ Movement Speed Increase +20% (added)
Proliferating Allergy
- It can now be used while Sprinting.
- MP Cost (25 → 10)
- Explosive Reaction
ㄴ Incoming Damage Increase (10% → 20%)
ㄴ Explosion Damage Range (4m → 6m radius)
ㄴ Explosion Damage when defeating an enemy (1032.8% → 2478.6%)
ㄴ Explosion Damage when the effect ends (1014.9% → 2478.6%)
(3) Viessa
- Adjusted base stats.
ㄴ MP at Level 40: 187 → 300
ㄴ Critical Hit Rate: 15% → 20%
ㄴ Critical Hit Damage Multiplier: 1.2 → 1.4
- Adjusted the performance of the following skills.
Ice Sphere
- Additional Skill ATK of 8041 when attacking Colossus/Commander (New)
- Fire Rate and Targeting Speed have increased.
- Damage (291.2% → 553.2%)
- Explosion Damage (291.2% → 553.2%)
Frost Shards
- Damage (944.3% → 1133.2%)
- Explosion Damage (944.3% → 1133.2%)
Frost Road
- Shield Recovery (3% recovery per second → 5% recovery per second)
Cold Snap
- Damage (3876.4% → 6589.9%)
Blizzard
- Continuous Damage (1702.2% → 2383.1%)
- Explosion Damage (3241.5% → 4538.2%)
- Adjusted some skill performances of the Glacial Cloud module.
Glacial Cloud
- Continuous Damage (1702.2% → 2383.1%)
- Explosion Damage (3241.5% → 4538.2%)
- Adjusted some skill performances of the Hypothermia module.
Hypothermia
- Additional Skill ATK of 8041 when attacking Colossus/Commander (New)
- Ice Needle Duration (5s → 7s)
- Fire Rate and Targeting Speed have increased.
- Damage (280.5% → 532.9%)
- Explosion Damage (280.5% → 532.9%)
- Ice Needle
ㄴ Stage 1: 170.2% → 195.7%
ㄴ Stage 2: 195.4% → 224.7%
ㄴ Stage 3: 219.4% → 252.3%
ㄴ Stage 4: 242.2% → 278.5%
Frost Shards
- Damage (1045.8% → 1202.7%)
- Explosion Damage (1045.8% → 1202.7%)
Frost Road
- Shield Recovery (3% recovery per second → 5% recovery per second)
Cold Snap
- Damage (3243.5% → 5514.0%)
Blizzard
- Continuous Damage (1702.2% → 2383.1%)
- Explosion Damage (3241.5% → 4538.2%)
- Adjusted some skill performances of the Cold Snap Watch module.
Ice Sphere
- Additional Skill ATK of 8041 when attacking Colossus/Commander (New)
- Skill Effect Range +55% (New)
- Fire Rate and Targeting Speed have increased.
- Damage (291.2% → 553.2%)
- Damage (291.2% → 553.2%)
Cold Snap Watch
- Damage (796.2% → 1353.6%)
- Adjusted some skill performances of the Cold Cohesion module.
Cold Cohesion
- Additional Skill ATK of 8041 when attacking Colossus/Commander (New)
- The Arche type has been changed from Tech to Fusion.
- Fire Rate and Targeting Speed have increased.
- Damage (246.6% → 764.6%)
- Explosion Damage (246.6% → 764.6%)
Blizzard
- The Arche type has been changed from Tech to Fusion.
- Continuous Damage (1702.2% → 2383.1%)
- Explosion Damage (3241.5% → 4538.2%)
- Adjusted some skill performances of the Absolute-Zero module.
Absolute-Zero
- Additional Skill ATK of 8041 when attacking Colossus/Commander (New)
- Skill Critical Hit Rate Increase (20% → 15%)
- Fire Rate and Targeting Speed have increased.
- Damage (553.6% → 692.0%)
- Explosion Damage (553.6% → 692.0%)
Frost Road
- Shield Recovery (3% recovery per second → 5% recovery per second)
Cold Snap
- Damage (3813.7% → 6589.9%)
Blizzard
- Continuous Damage (1800% → 2383.1%)
- Explosion Damage (3430% → 4538.2%)
(4) Freyna
- Adjusted the performance of the following skills.
Contagion Links
- Damage Interval of Room 0 Trauma (1s → 0.8s)
- Duration of Room 0 Trauma (10s → 8s)
- Damage Interval of Toxic Puddle (1s → 0.8s)
- Duration of Toxic Puddle (5s → 4s)
- Damage Interval of Toxic Reaction (1s → 0.8s)
- Duration of Toxic Reaction (10s → 8s)
Venom Trauma
- Damage Interval of Panic (1s → 0.8s)
- Duration of Panic (10s → 8s)
Defense Mechanism
- Plague Bodyarmor
ㄴ Skill Duration +30% (New)
- Damage Interval of Despair (1s → 0.8s)
- Duration of Despair (5s → 4s)
Putrid Venom
- Added the Slow skill category.
- Damage Interval of Toxic Swamp (1s → 0.8s)
- Duration of Toxic Swamp (12s → 9.6s)
- Duration of Toxic Footprint (8s → 6.4s)
- Damage Interval of Decay (1s → 0.8s)
- Duration of Decay (5s → 4s)
Venom Baptism
- Unique Weapon Additional Damage Skill Power (1038.0% → 1764.6%)
- Max Bullets: 45 → 50
- Duration 10s → 15s
- Damage Interval of Nightmare (1s → 0.8s)
- Duration of Nightmare (5s → 4s)
- Grants additional buffs based on the number of Weapon Cores currently equipped
ㄴ 1 Core: Skill Power Modifier 30%
ㄴ 2 Cores: Fire Rate 30%
ㄴ 3 Cores: Skill Effect Range +50%[x]
ㄴ 4 Cores: Rounds per Magazine +80.0%[x]
ㄴ 5 Cores: Damage Reduction 20.0%[x]
- Adjusted some skill performances of the Contagion module.
ㄴ Modified to have the same damage intervals and durations as the default skills.
- Adjusted some skill performances of the Toxic Stimulation module.
ㄴ Modified to have the same damage intervals and durations as the default skills.
ㄴ DEF Increase of Plague Bodyarmor (30% → 60%)
ㆍ Added Stat Effect Skill Duration +30%
- Adjusted some skill performances of the Venom Synthesis module.
ㄴ Modified to have the same damage intervals and durations as the default skills.
Defense Mechanism
- Skill Duration +30% (New)
ㄴ DEF Increase of Plague Bodyarmor (30% → 100%)
- Plague Bodyarmor Trigger Rate (45% → 100%)
- Adjusted some skill performances of the Neurotoxin Synthesis module.
ㄴ Modified to have the same damage intervals and durations as the default skills.
- Adjusted some skill performances of the Venom Injection module.
ㄴ Modified to have the same damage intervals and durations as the default skills.
Venom Injection
- Additional Skill ATK of 4058 when attacking Colossus/Commander (New)
- Max Shield Recovery per Second (5% → 6%)
- Adjusted some skill performances of the Toxic Mixture module.
ㄴ Modified to have the same damage intervals and durations as the default skills.
Toxic Mixture
- Duration (5s → 10s)
- Firearm ATK Increase per Stack (0.9% → 1.5%)
- Firearm Critical Hit Rate at Max Necrosis Stacks (11% → 15%)
- Firearm Critical Hit Resistance Reduction at Max Necrosis Stacks (-15% → -20%)
(5) Valby
- Adjusted the performance of the following skills.
Water Intake
- 4% Max Shield recovery per second (New)
- Damage Reduction +20% (New)
Bubble Bullet
- Added the Slow skill category.
- Bubble Bullet Damage (469.5% → 845.1%)
- Range Increase per count (15% → 20%)
- Laundry Movement Speed -20% (New)
Plop Plop
- Added the Slow skill category.
- Damage Interval of Big Puddle (1s → 0.8s)
- Laundry Movement Speed -20% (New)
Clean Up
- Added the Slow skill category.
- Damage Reduction of Liquefied (50% → 30%)
- Damage Interval of Waterway (1s → 0.8s)
- Laundry Movement Speed -20% (New)
Laundry Bomb
- Added the Slow skill category.
- Unique Weapon Continuous Damage (52% → 104%)
- Grants additional buffs based on the number of Weapon Cores currently equipped
ㄴ 1 Core: Skill Power Modifier 30%
ㄴ 2 Cores: Fire Rate 25%
ㄴ 3 Cores: Skill Effect Range +50%[x]
ㄴ 4 Cores: Rounds per Magazine +80.0%[x]
ㄴ 5 Cores: Fire Rate 25%
- Adjusted some skill performances of the Water Play module.
Water Play
- Added the Slow skill category.
- Continuous Damage (511.2% → 613.4%)
- Laundry Movement Speed -20% (New)
- Adjusted some skill performances of the Supply Moisture module.
Supply Moisture
- Damage Reduction +20% (New)
- Firearm ATK Increase (35% → 70%)
- Explosive ATK Increase (35% → 70%)
- Adjusted some skill performances of the Tidal Wave module.
Tidal Wave
- Added the Slow skill category.
- Explosion Damage (934% → 1401%)
- Damage Increase per entity (15% → 20%)
- Range Increase per entity 20% (New)
- Laundry Movement Speed -20% (New)
- Adjusted the performance of certain skills for the Singing Water Module.
Seduction of Water
- Explosion Damage (952% → 1904%)
- Adjusted some skill performances of the Hydro Pressure Bomb module.
Hydro Pressure Bomb
- Explosion Damage (2962% → 3554.4%)
- Max number of targets to inflict additional damage (10 → 15)
- Adjusted some skill performances of the Spiral Tidal Wave module.
Spiral Tidal Wave
- Added the Slow skill category.
- Explosion Damage (1276.7% → 1532.0%)
- Continuous Damage (262.6% → 315.1%)
Laundry Bomb
- Added the Slow skill category.
- The Arche type has been changed from Fusion to Dimension.
(6) Luna and Ultimate Luna
- Improved the way Luna and Ultimate Luna’s skill music is played.
ㄴ The skill music heard by allies will now only change when Luna uses an Enhanced Skill. ㄴ This feature does not apply to Battlefield Concert or Battlefield Artist module skills for Ultimate Luna.
(7) Synchronization Value
- Adjusted the Synchronization Values of Descendants with improved performance.
ㄴ Ajax (1.213 → 0.841)
ㄴ Yujin (1.213 → 0.891)
ㄴ Freyna (1.092 → 1.021)
ㄴ Valby (1.213 → 1.032)
ㄴ Viessa (1.213 → 1.063)
Event
- A new login event "Warm Albion Winter" has been added. [Go to Event Notice]
ㄴ This 56-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ Various rewards including growth items and customization items are available.
ㄴ Period: After the 12.04.2025 (Thu) maintenance - 02.04.2026 (Wed) 22:59 PST
- A new event challenge "Albion Winter Preparation" has been added.
ㄴ Various boosts and customization items are available as rewards.
ㄴ Period: After the 12.04.2025 (Thu) maintenance - 01.21.2026 (Wed) 22:59 PST
- A new user-only login event "First Steps of a New Descendant" and a returning user-only login event "Back to Albion" have been added. [Go to Event Notice]
ㄴ First Steps of a New Descendant: Players who created their accounts 7 days before 12/4 (Thu) (Players who created their accounts after 11.26.2025 (Wed) 23:00 PST)
ㄴ Back to Albion: Players who were offline for at least 30 days before 12/4 (Thu) (Players who last logged in before 11.03.2025.(Mon) 23:00 PST)
ㄴ These 7-day events allow you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ We hope you'll obtain various growth support items and experience new content through events.
ㄴ Period: After the 12.04.2025 (Thu) maintenance - 02.04.2026 (Wed) 22:59 PST
Shop
- Added new products.
| Category | Sub Category | Items |
| Special Bundle | Limited Bundle | Ultimate Yujin Special Bundle |
| Special Bundle | Limited Bundle | Ultimate Yujin Bundle |
| Special Bundle | Limited Bundle | Albion Winter Festival Bundle |
| Special Bundle | Limited Bundle | Polar Observation Camouflage Bundle |
| Special Bundle | Limited Bundle | [Lounge] Albion Winter Festival Diorama Bundle |
| Descendants | Ultimate Descendants | Ultimate Yujin |
| Themed Skins | Limited Skins | Serena's Winter Soldier Costume |
| Themed Skins | Limited Skins | Gley's Cozy Winter Set |
| Themed Skins | Limited Skins | Freyna's Winter Reindeer Set |
| Themed Skins | Limited Skins | Viessa's Cozy Winter Set |
| Themed Skins | Limited Skins | Polar Observation Camouflage Set |
| Premium Skins | Ultimate Descendant Skins | Ultimate Yujin's Extreme Savior |
| Premium Skins | Makeup | Black Thorn |
| Cosmetic Items | Back Attachments | Gift Tree Doll |
| Cosmetic Items | Back Attachments | Fox Teacher |
| Cosmetic Items | Back Attachments | Portable Med-Tank |
| Cosmetic Items | Emotes | Snowball Fight |
| Cosmetic Items | Spawns | Emergency Rescue Operations |
| Cosmetic Items | Ecives | Winter Night |
| Cosmetic Items | Ecives | White Blossom |
| Cosmetic Items | UI Themes/Name Cards | Snowball Fight |
| Lounge | Diorama | Albion Winter Festival |
| Lounge | Figurines | Jayber (S) - Winter Festival 1 |
| Lounge | Figurines | Serena (S) - Winter Festival 1 |
| Lounge | Figurines | Gley (S) - Winter Festival 1 |
| Lounge | Figurines | Freyna (S) - Winter Festival 1 |
| Lounge | Figurines | Viessa (S) - Winter Festival 1 |
| Lounge | Ornaments | Fancy Commemorative Tree |
| Lounge | Ornaments | Plain Commemorative Tree |
| Lounge | Ornaments | Bare Commemorative Tree |
■ Patch 1.3.12
Content Improvements
(1) Content
- Axion Plains - Battlefield Missions
ㄴ Added rewards to enable the acquisition of Amorphous Alloy Steel, the Rare Basic Material required for crafting Ultimate Yujin.
ㆍ Normal, Operational Area: 2
ㄴ Added a reward box for defeating Commanders, which allows you to select and obtain a Trigger Module at a low chance.
ㆍ This reward is not displayed in the Library.
- Axion Plains - Wall Crasher
ㄴ Changed the types of Trigger Modules available upon defeating the Colossus.
ㆍ (Before) Obtain 5 from 12 Trigger Module types
ㆍ (After) Obtain 5 from 21 Trigger Module types
ㄴ Changed the types of Trigger Modules that have a small chance of dropping upon defeating the Colossus.
ㆍ (Before) Obtain 2 of each of 12 Trigger Module types, for a total of 24
ㆍ (After) Obtain 1 of each of 21 Trigger Module types
ㄴ Added a reward box for defeating the Colossus that has a small chance to drop and allows you to select and obtain a Trigger Module from all available types.
ㆍ This reward is not displayed in the Library.
- Void Vessel - Medium-Sized Facility Zone
ㄴ Added rewards for defeating the Arche Slayer on all difficulties, allowing you to obtain blueprints for the Peace Maker and Frost Watcher.
ㄴ Added a reward box for defeating a Commander on all difficulties, allowing you to select and obtain a Trigger Module at a low chance.
ㆍ This reward is not displayed in the Library.
ㄴ Added rewards to enable the acquisition of Amorphous Alloy Steel, the Rare Basic Material required for crafting Ultimate Yujin.
ㆍNormal Difficulty: 2
ㄴ Hard Difficulty: 4
- Supermassive Receptor
ㄴ Added rewards to enable the acquisition of 4 Amorphous Alloy Steel, the Rare Basic Materials required for crafting Ultimate Yujin.
ㄴ Added a reward box for defeating Commanders, which allows you to select and obtain a Trigger Module.
ㄴ Changed some of the mission completion rewards as follows:
ㆍ (Before) Mutant Cell Box C → (After) Mutant Cell Box D
ㆍMutant Cell Box D is a box that adds one new Mutant Cell type to the existing Mutant Cell Box C.
- The Quest UI now features "Quick Travel" that allows instant travel to the quest location, and "Tips" that assists with quest progression.
ㄴ These features are only available for Main Quests, Sub Quests, and Descendant Quests.
- Escort missions have been improved.
ㄴ Increased the overall movement speed of drones appearing in escort missions.
ㄴ Increased the escort range of drones.
ㄴ Adjusted monster spawn timing to match the increased drone speed.
- The explosion range of the following monsters is now reduced if the player defeats them before they self-destruct.
ㄴ Zealot, Trapball, Bomber, Cindermaw
(2) Weapons & Modules
- The upper limit for Mastery Rank, one of the requirements for equipping Ancestors Modules, has been lowered from 30 to 25.
ㄴ If the Mastery Rank requirement for the Ancestors Modules you own is 26 or higher, it will be lowered to 25.
- The maximum number of Ancestors Modules you can own has been increased.
ㄴ Increased the number of modules you can own from 70 to 90 for Mastery Ranks 1 to 10.
ㄴ When your Mastery Rank exceeds 10, the number of modules you can own increases by 3 per Mastery Rank.
- Improvements have been made to the Unique Abilities of four Ultimate Weapons.
| Ultimate Weapon | Unique Ability Changes |
| Shadow | - When Shadow Dash or Shadow Slash hits, it can trigger an additional attack based on Additional Attack Chance and Additional Attack Damage. |
| Fallen Hope | - Using a Toxic skill grants Toxin Aggregation to self. ㄴ While Toxin Aggregation is in effect, Firearm ATK and Attribute Status Effect Trigger Rate increase. - While Toxin Aggregation is in effect, using a Ground DoT type skill grants Toxin Discharge to self. ㄴ While Toxin Discharge is in effect, Toxic Skill Power increases. - While Toxin Discharge is in effect, hitting an enemy has a chance to trigger Perdition on the target, inflicting additional damage and Poison on enemies within range. ㄴ The additional damage from Perdition increases proportionally to the number of Poison stacks on the target and the number of your Toxin Discharge stacks. - While Toxin Discharge is in effect, defeating an enemy has a chance to trigger an explosion on the target, inflicting additional damage and Poison on enemies within range. |
| Truly Deadly Arson | - New effects have been added to the existing Unique Ability. - Using a Fire skill grants Heat Stacking. - Heat Stacking converts to Combustion when you deal damage with a Continuous Damage type skill. ㄴ While Combustion is in effect, the power of Continuous Damage type skills increases. |
| Hive Master | - When the Shock Bug fires beams and triggers Discharges, its damage increases proportionally to the number of targets affected. - A visual effect has been added that indicates the beam firing interval reduction and the range that satisfies the Discharge triggering condition when an enemy within the range of the enemy inflicted with Attach Bug is hit. - The enemy detection range and the Discharge range around the Shock Bug Beam shots have been increased from 10m to 15m. |
- Improved the firing sound of Nazeistra's Devotion.
- Added 11 Common Level 1 firearms for purchase through Deslin.
- Improved weapon module cooldowns.
ㄴ The previous method where the cooldown for the same module was applied individually based on its Enhancement Level has been improved so that the cooldown is now shared for the same module within the same category.
- Switching weapons while a Weapon Module's effects are active now removes the module's effects.
(3) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Shabby Evil Repelling Lamp | Common | Simple Gift | Common |
| Plain Evil Repelling Lamp | Rare | Generous Gift | Rare |
| True Evil Repelling Lamp | Ultimate | Opened Gift | Ultimate |
| Bare Descendant Accessory Display Stand | Common | Plain Prowler Head | Common |
| Plain Descendant Accessory Display Stand | Rare | Vindictive Prowler Head | Rare |
| Lavish Descendant Accessory Display Stand | Ultimate | Completed Vengeance Prowler Head | Ultimate |
| Tactical Prosthetic Arm Mk. 2 | Common | Bare Snowman Family | Common |
| Bare Terrarium | Common | Empty 7-Year-Old Albion | Common |
| Jayber (S) - Classic 1 | Common | Esiemo (S) - Classic 1 | Common |
| Jayber (S) - Classic 1 | Rare | Esiemo (S) - Classic 1 | Rare |
| Jayber (S) - Classic 1 | Ultimate | Esiemo (S) - Classic 1 | Ultimate |
| Kyle (S) - Classic 1 | Common | Keelan (S) - Classic 1 | Common |
| Kyle (S) - Classic 1 | Rare | Keelan (S) - Classic 1 | Rare |
| Kyle (S) - Classic 1 | Ultimate | Keelan (S) - Classic 1 | Ultimate |
| Snowy Sled Dog (S) - Classic 1 | Common | Guide (S) - Classic 1 | Common |
| Snowy Sled Dog (S) - Classic 1 | Rare | Guide (S) - Classic 1 | Rare |
| Snowy Sled Dog (S) - Classic 1 | Ultimate | Guide (S) - Classic 1 | Ultimate |
| Karel: Legion of Darkness General (S) - Classic 1 | Common | Blazer: Order of Truth (S) - Classic 1 | Common |
| Karel: Legion of Darkness General (S) - Classic 1 | Rare | Blazer: Order of Truth (S) - Classic 1 | Rare |
| Karel: Legion of Darkness General (S) - Classic 1 | Ultimate | Blazer: Order of Truth (S) - Classic 1 | Ultimate |
| Luna (S) - Classic 1 | Common | Ines (S) - Classic 1 | Common |
| Hailey (S) - Classic 1 | Common | Harris (S) - Classic 1 | Common |
ㄴ Premium Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Shabby Evil Repelling Lamp | Common | Simple Gift | Common |
| Plain Evil Repelling Lamp | Rare | Generous Gift | Rare |
| True Evil Repelling Lamp | Ultimate | Opened Gift | Ultimate |
| Tactical Prosthetic Arm Mk. 2 | Common | Bare Snowman Family | Common |
| Tactical Prosthetic Arm Mk. 7 | Rare | Happy Snowman Family | Rare |
| Tactical Prosthetic Arm Mk. 10 | Ultimate | Blissful Snowman Family | Ultimate |
| Bare Terrarium | Common | Plain Prowler Head | Common |
| Plain Terrarium | Rare | Vindictive Prowler Head | Rare |
| Fancy Terrarium | Ultimate | Completed Vengeance Prowler Head | Ultimate |
| Bare Descendant Accessory Display Stand | Common | Empty 7-Year-Old Albion | Common |
| Plain Descendant Accessory Display Stand | Rare | Leftover 7-Year-Old Albion | Rare |
| Lavish Descendant Accessory Display Stand | Ultimate | Full 7-Year-Old Albion | Ultimate |
| Jayber (S) - Classic 1 | Common | Esiemo (S) - Classic 1 | Common |
| Jayber (S) - Classic 1 | Rare | Esiemo (S) - Classic 1 | Rare |
| Jayber (S) - Classic 1 | Ultimate | Esiemo (S) - Classic 1 | Ultimate |
| Kyle (S) - Classic 1 | Common | Keelan (S) - Classic 1 | Common |
| Kyle (S) - Classic 1 | Rare | Keelan (S) - Classic 1 | Rare |
| Kyle (S) - Classic 1 | Ultimate | Keelan (S) - Classic 1 | Ultimate |
| Luna (S) - Classic 1 | Common | Ines (S) - Classic 1 | Common |
| Luna (S) - Classic 1 | Rare | Ines (S) - Classic 1 | Rare |
| Luna (S) - Classic 1 | Ultimate | Ines (S) - Classic 1 | Ultimate |
| Hailey (S) - Classic 1 | Common | Guide (S) - Classic 1 | Common |
| Hailey (S) - Classic 1 | Rare | Guide (S) - Classic 1 | Rare |
| Hailey (S) - Classic 1 | Ultimate | Guide (S) - Classic 1 | Ultimate |
| Snowy Sled Dog (S) - Classic 1 | Common | Blazer: Order of Truth (S) - Classic 1 | Common |
| Snowy Sled Dog (S) - Classic 1 | Rare | Blazer: Order of Truth (S) - Classic 1 | Rare |
| Snowy Sled Dog (S) - Classic 1 | Ultimate | Blazer: Order of Truth (S) - Classic 1 | Ultimate |
| Karel: Legion of Darkness General (S) - Classic 1 | Common | Harris (S) - Classic 1 | Common |
| Karel: Legion of Darkness General (S) - Classic 1 | Rare | Harris (S) - Classic 1 | Rare |
| Karel: Legion of Darkness General (S) - Classic 1 | Ultimate | Harris (S) - Classic 1 | Ultimate |
- Added Exchange Collectibles product.
| Category | Tier | Name |
| Ornaments | Common | Empty 99-Year-Old Albion |
| Ornaments | Rare | Bare 99-Year-Old Albion |
| Ornaments | Ultimate | Full 99-Year-Old Albion |
| Guide Visual | Rare | Lounge Guide |
(4) Party
- Added a "Party Finder" button to the content entry UI.
ㄴ Party Finder allows you to quickly join or recruit a party by equipping the social tag matching the content you wish to enter.
ㄴ The Party Finder button appears and functions differently depending on the situation.
| Situation | Button | Operation when pressed |
| Not searching for a party in this content | Party Finder | Depending on your Party status, searches for a party and displays the Party screen. - If solo, "Proceed with Quick Join." - If Party Leader, "Proceed with Recruit Party." - If Party Member, "Unable to proceed with Party Finder." |
| In Quick Join or recruiting a party in this content | Searching for Party | Displays the Party screen. |
| Full party | The party is full. | Displays the Party screen. |
ㄴ If your social tag is different from the dungeon you're attempting to find a party for, Party Finder will change your social tag to match that content and proceed with the party search.
ㄴ The Party Finder button will be added to the following contents.
| Party Finder Enabled Contents |
| - Void Intercept Battle: Normal, Hard, Void Abyss, Challenge - Special Operation: Normal, Hard - Infiltration Operation: Normal, Hard 100-250%, Supermassive Receptor - Void Erosion Purge: Normal, Challenge - Sigma Sector: Normal, High-risk - Void Vessel-072: Normal, Hard |
- Changed some functions of the Party tab and added the changed details to the Help guide.
| Previous | Changed | |||||||||||||||||||
| Two menus are available within the Party tab.
| - Only one menu is available depending on your party status.
- Can use chat on the Recruit Party screen. |
- You can now only set the social tags for unlocked content.
ㄴ Social tags for unlocked content will be locked, and unlocking the content will also unlock the social tags.
- Parties you have tried to join and failed are now removed from the Recommended Party list.
- Added a "Party" option to the Ring Menu. Selecting Party set in the Ring Menu will take you to the Party tab.
- Added a "Party" option to Options > Keyboard & Mouse > Change Buttons. Assigning and selecting the Party shortcut key will take you to the Party tab.
- One new social tag has been added.
ㄴ Infiltration Operation: Hard Axion Plains: Forbidden Sanctuary
(5) UI & UX
- Changed the effect color of the Ancestors Module Dismantling/Readjustment UI module slots.
- Added a View Chances button to the Ancestors Module Readjustment screen.
- Improved the sorting and filtering functions for Ancestors Modules dismantling and Readjustment.
ㄴ When entering the Ancestors Modules dismantling or Readjustment screen, the initial sorting is now set to Name. ㄴ Sorting and filter settings will now be retained even after closing and re-entering the Ancestors Modules dismantling or Readjustment screen.
- Modified the Synchronization Values of Descendants to display up to the third decimal place.
- Added an "Unlocked Trigger Module Slot" indicator to the display information of the Descendant list.
ㄴ Descendants with the unlocked Trigger Module slot will have their existing Energy Activator icon replaced with a Trigger Module icon.
- Renamed the "Applied Value" area that previously showed the effects of existing modules on the Descendant Module screen to "Existing Modules."
- Added a tooltip button containing descriptions of equipment in the Inventory screen.
ㄴ Added a tooltip button containing an explanation of Weapon Proficiency in the Equip Weapon screen.
ㄴ Added tooltip buttons containing explanations of effects and upgrade methods of Reactors and External Components in the Equip Reactor and Equip External Components screens.
- Added a Lounge mark to the Lounge Pose icon.
- Improved visibility when inspecting Figurines, Ornaments, and Trophies placed in the Lounge.
- When you select a Descendant performing a lounge pose, the Select Lounge Pose UI now displays which lounge pose is currently being performed.
- Improved the display of Dioramas in the Shop Preview and Inventory Details.
- The remaining days available for Void Abyss Intercept Battle: Challenge are now displayed.
- Improved the "Options/Keyboard & Mouse" settings.
ㄴ The control button settings category has been subdivided.
ㆍ Movement Control Settings/When Equipped with a Ranged Weapon/When Equipped with a Melee Weapon/When Riding a Vehicle/Combat/General/Interface
ㄴ Keys used for movement controls can no longer be reassigned to other control buttons.
ㄴ Duplicate key binding while changing control settings no longer removes the previously bound key.
ㆍ A duplicated key binding notification will be displayed for the duplicate bound key.
ㆍ As duplicate key bindings can cause abnormal operations, please remove all duplicate key bindings.
ㄴ Changed the voice input button.
ㆍ (Before) B → (After) N
- Improved the "Options/Controller" settings.
ㄴ The control button settings category has been subdivided.
ㆍ When Equipped with a Ranged Weapon/When Equipped with a Melee Weapon/When Riding a Vehicle/Combat/General/Interface
ㄴ Placed "Default/Left-handed/User Settings" on the main tab.
ㄴ When in 'Default/Left-handed' state, you can change the 'When Equipped with a Ranged Weapon/When Equipped with a Melee Weapon/When Riding' controls in the left sub-tab.
(6) Miscellaneous
- Added support for AMD FidelityFX™ Super Resolution 4 (AMD FSR 4) on AMD Radeon™ RX 9000 series and later graphics cards.
Bug Fixes
(1) Content
- Supermassive Receptor
ㄴ Fixed an issue where Razor Claws could not move on certain terrain.
ㄴ Fixed an issue where players could become stuck on moving platforms.
ㄴ Fixed an issue where the designated sound effect was not played when obtaining a large amount of materials with a low probability.
- Fixed an issue where camp markers could not be selected using a gamepad while they overlapped with quest markers on the map.
- Fixed the volume of monster voice reverberation to be adjusted according to the "Options/Audio/Sound Effect Options/Monsters" settings.
(2) Descendants
- Luna, Ultimate Luna
ㄴ Fixed an issue where notes were not displayed when swapping Modification Modules while equipped with a Unique Weapon.
ㄴ Fixed an issue where the Inspiration Gauge for the Battlefield Artist would not be removed even when not in combat.
ㄴ Fixed the volume of Luna skill music to be adjusted according to the Options/Audio/Sound Effect Options/PC settings.
- Harris
ㄴ Fixed an issue where the character would occasionally become stuck in mid-air when using the Site Intrusion or Tactical Oversight skills.
(3) Weapons & Modules
- Fixed an issue where the increased damage and dash distance from charging the ultimate weapon Shadow's special attack applied before the charging animation began.
- Fixed an issue where male characters using the ultimate weapon Hypernova's special attack in mid-air would be unaffected by inertia and land at the exact location of the attack.
- Fixed an issue where the enhancement effect for Enzo's Firearm Enhancer would be displayed in an unintended location when the effect is obtained after holding a melee weapon.
- Fixed an issue where the ultimate weapon Exterminator would not deal additional damage to some Breach Cluster Sacs in the Axion Plains.
- When switching between ranged and melee weapons during firing or attack input, the attack now continues with the switched weapon.
(4) UI&UX
- Updated the My Record screen on the leaderboard to no longer display My Best Time at the top.
- Fixed an issue where the acquisition pop-up would immediately close when purchasing a product through the related product UI.
- Fixed an issue where the locations of some monsters were occasionally not displayed on the radar.
- Fixed an issue where the research duration displayed before starting research on two or more items simultaneously would differ from the actual research duration.
- Fixed an issue where the Ancestors Module effect information would not update immediately after removing an equipped Ancestors Module and equipping another Ancestors Module.
(5) Miscellaneous
- Fixed an issue where the enhancement values of the Reactor were being applied at double the intended amount.
- Lounge
ㄴ Fixed an issue where customization changes to Descendants, Fellows, Vehicles, or Weapon Skins made in the Lounge were not immediately applied to objects placed in the Lounge.
ㄴ When both chair and bed poses are present during the Lounge Pose preview, the bed pose will now display the bed.
- Fixed an issue where saved Inversion Reinforcement loadouts were not applied correctly when changing presets.
Companion App
- Trigger Modules and External Component Cores can now be viewed in the TFD Companion App.
ㄴ If you are using a version below v1.0.6, these features will not appear in the [My Info] tab. Please update to v1.0.6 or later to access them.
Thank you.