
Greetings, this is The First Descendant Sound Team.
Many Descendants have sent feedback requesting improvements to gun sounds to enhance battle immersion.
Based on your valuable feedback, we have worked on sound improvements to enhance immersion and enjoyment in various battles (Field, Mission, Intercept Battles, etc.) in The First Descendant.
Additionally, we have added the ability to manually adjust sound options to match various playstyles with the improved sounds.
We will continue to listen to Descendants' feedback and strive to provide an enhanced battle experience.
The improved sound work will be implemented with the Season 3 Breakthrough Update on 8/7 (Thu).
■ Sound Effect Renewal
(1) Weapon Sound Renewal
We have enhanced the overall detail of gun sounds to give each weapon its own unique texture and firing feel.
With weapon improvements, we have finely tuned elements such as feedback when firing bullets, reverberation based on distance, and recoil to provide a more realistic and immersive battle experience.
We have renewed the sounds for all weapons, including enhanced motion-related sounds for equipping, aiming, reloading, and gun overheating.
You can check the improved sounds of some weapons in the video below.
(2) Hit Sound Renewal
We have improved weapon feedback by differentiating hit sounds in various situations to provide players with a more immersive experience during monster and Colossus battles.
We have enhanced Weak Point hits by applying dedicated hit sounds when striking Colossi's Weak Points.
We have improved hit sounds against Immune enemies to be distinct from regular hits, making it easier for the player to grasp their situation.
(3) Item Pick-Up UI Sound Renewal
We have improved the UI sound played when acquiring items to provide a more natural and harmonious audio experience.
Previously, the repetitive sound of item acquisition during Battle could disrupt immersion, but
with this revision, we have redesigned it to match the overall game's audio balance, ensuring it doesn't interrupt the flow of Battle.
With the newly revised item acquisition UI sound, you can experience smooth and pleasant feedback even when acquiring items.
(4) Sound Option Refinement
Beyond simple sound quality improvements, we have refined the options to allow for more detailed sound settings, enhancing immersion and control feel during battle.
Now you can adjust sound effects, UI sounds, and voice separately to fine-tune sound settings according to personal preference or play environment.
Sound settings can be adjusted in the following categories under the "Options > Audio" tab
- Sound Effect Options: Adjust PC/Weapon/Hit/Vehicle sounds individually
- UI Options: Adjust System/Item/Notification sounds individually
- Voice Options: Adjust PC Voice, Quest Voice individually
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■ Music Renewal
(1) Field Mission Music
We have added a structure for mission-specific themes to play during field missions to enhance battle immersion.
Previously, character themes would loop on the field, but now we have designed dedicated mission themes to play during basic and battlefield missions, making the music more diverse.
(2) Void Intercept Battle Music
We have improved the score's timing to enhance immersion during Colossus battles in Void Intercept Battle.
Now music starts when a Colossus appears and ends when it dies, creating a more dramatic battle experience.
(3) Void Erosion Purge Music
For the repeatable farming content of Void Erosion Purge we minimized listening fatigue while maintaining tension
by changing the dedicated theme music for Void Erosion Purge content to ambient music, emphasizing atmosphere.
Thank you.

