Bossing
Group
Grim Reaper: Abyss
Grim Reaper: Challenge
Wall Crasher
Void Intercept Battle: Hard
Void Intercept Battle: Normal
Loadout 1
Primary Setup
Descendant
Descendant & Trigger Module
Descendant Modules
Skill, Sub and general Modules
Stats for
Guardian's Resolution
Skill Cooldown
DEF
Skill Critical Hit Rate
Weapons
All weapon loadouts for this setup
Divine Punishment
Assault Rifle
Lvl
Grappling Hook Charge Time Increase Ratio
Sprint Speed
Firearm ATK
Fire ATK
Rounds per Magazine
Firearm ATK
Fire ATK
Multi-Hit Chance
Multi-Hit Damage
Divine Punishment
Assault Rifle
Lvl
Grappling Hook Charge Time Increase Ratio
Fire ATK
Firearm ATK
Fire Rate
Sprint Speed
Firearm ATK
Firearm Critical Hit Rate
Firearm Critical Hit Damage
Weak Point Damage
Reactor & External Components
Reactor, External Components and Item sets
Materialized Mixture Reactor
Reactor
Skill Cooldown
Skill Effect Range
Moving Fortress Auxiliary Power
Auxiliary Power
Moving Fortress
Max HP
DEF
Max HP
MP Recovery Out of Combat
Bravery Sensor
Sensor
Bravery
Max HP
DEF
Max MP
MP Recovery In Combat
Moving Fortress Memory
Memory
Moving Fortress
Max HP
DEF
DEF
MP Recovery Modifier
Supernova Processor
Processor
Supernova
Max HP
DEF
Max Shield
Shield Recovery Modifier
Active Sets
Moving Fortress
2/4
- DEF 25%
- Firearm Critical Hit Rate -8% Firearm Critical Hit Damage -12% Reduces Incoming Damage Modifier by 0.012% of current DEF (Up to -24%)
Bravery
1/4
- Max Shield 11.8%
- Skill Cost -5.7% 20% chance to reduce a random skill's cooldown by -1s each time an enemy is defeated
Supernova
1/4
- Electric Skill Power Modifier 8.6%
- Fusion Skill Power Modifier 12% On Electric Skill Attack activates Executioner's Thunderbolt at the target's location, dealing additional Electric damage equal to 100% of Skill Power at a 50% chance. (Cooldown 2s)
Arche tuning
Selected nodes & Mutant Cells
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Mutant Cells
Misc
Fellow & Vehicle
Guide
How to play this build
This Ajax Support/Debuffer Build can almost entirely remove bosses resistances AND buff your groups skill critical hit rate.
- Skill 3 Enhanced version gives group users 15%+ Skill Critical Hit Rate.
- Battering Ram Trigger Module removes resitances based on your defense.
- I recommend getting two Divine Punishments because of the Tactical Change module that gives extra DEF when swapping. So you can swap between to keep the buff active.
- Midair Fire Module gives you the extra DEF when you are in the air, so keep jumping!
You can reach between 500k-750k DEF with this setup. Battering Ram removes DEF x 0.25%. It is activated by skill 2 and 3 (non-enhanced versions).
500K *0.25 = 125k resistance removed.
Additionally, you have a Defense Neutralization Mutant Cell that removes another 50% DEF and 30% elements.
This build is very efficient on Wall Crasher, it allows your whole group to deal way more damage and the boss will melt in 10-20 seconds.
Screenshots
This build in action
Updated
Build by
Alcast
Alcast is a veteran gamer with over 15 years of experience in MMORPGs, RPGs, and online games. Best known for his expert Elder Scrolls Online builds, he runs popular gaming platforms including Alcasthq.com, ESO-Hub.com, and Gameslantern.com, where he shares guides, tools, and updates for fellow gamers.