Setup
Descendant
Descendant Modules
Weapons
Sprint Speed
Grappling Hook Charge Time Increase Ratio
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Shield Recovery Modifier
- Fire Resistance 7%
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) When dealing damage with a Continuous Damage type skills, converts Sprint Accelerator to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power +6.4% When dealing damage with Electric skills at Accelerator Release 5 stacks stacks, MP Heal equal to 5% of Max MP (Cooldown 5s)
Arche tuning
1
1
1
1
Guide
Just run around with your Speed of Light and Lightning Emission, casting your Thrill Bomb and Electric Condense on cooldown! I like to simply cast EC, then as it charges hit TB, then hit EC to explode, then hit TB as EC cools down; super easy, just 2 & 3, then 1, 4, 1, 4, 1, 4 etc etc! Make sure to keep Lightning Emission up and sprint as frequently as possible for Sprint Accelerator's procs!
When you finally get an Ancestor Module, its placement will be fully dependent on your roll. The best option would be a good Crit Rate, Crit Damage, AND Cooldown rolls to replace your Focus on Singular, as we want to keep the maximum amount of Cooldown and Singular is more or less useless to us. If you only get Crit Rate & Damage, then you'll swap it out with Emergency Measures!