Logo
v1.3.12
Alcast
HQ
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
All weapon loadouts for this setup

Reactor & External Components

Reactor, External Components and Item sets
Tingling Mixture Reactor
Tingling Mixture Reactor
Reactor
Skill Cooldown Skill Critical Hit Damage
Sprint Accelerator Sensor
Sprint Accelerator Sensor
Sensor
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Sprint Accelerator Memory
Sprint Accelerator Memory
Memory
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Sprint Accelerator Processor
Sprint Accelerator Processor
Processor
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF Max Shield Shield Recovery Modifier
Active Sets
Sprint Accelerator
4/4
  • Fire Resistance 7%
  • When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) When dealing damage with a Continuous Damage type skills, converts Sprint Accelerator to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power +6.4% When dealing damage with Electric skills at Accelerator Release 5 stacks stacks, MP Heal equal to 5% of Max MP (Cooldown 5s)

Inversion Reinforcement

The best skills of this season

Guide

How to play this build

Just run around with your Speed of Light and Lightning Emission, casting your Thrill Bomb and Electric Condense on cooldown! I like to simply cast EC, then as it charges hit TB, then hit EC to explode, then hit TB as EC cools down; super easy, just 2 & 3, then 1, 4, 1, 4, 1, 4 etc etc! Make sure to keep Lightning Emission up and sprint as frequently as possible for Sprint Accelerator's procs!

 

When you finally get an Ancestor Module, its placement will be fully dependent on your roll. The best option would be a good Crit Rate, Crit Damage, AND Cooldown rolls to replace your Focus on Singular, as we want to keep the maximum amount of Cooldown and Singular is more or less useless to us. If you only get Crit Rate & Damage, then you'll swap it out with Emergency Measures!

Updated