Logo
v1.3.11
Alcast
HQ

Piercing Light

Sniper Rifle High-Power Rounds Ultimate

Weapon Perk

Purification of Light
On hitting a Weak Point, inflicts Dispel on the enemy with a set chance. When two or more enemies are hit by a single shot, there is a high chance to land a Critical Hit on the enemies while also increasing Critical Hit Damage and applying this buff to the attack.
Basic Information
Penetration 340%
Upon piercing two or more targets
Firearm Critical Hit Rate Fixed 100%
Firearm Critical Hit Damage 6%
Dispel
Duration 1s
Remove Buff 100%
Trigger Rate 100%
Weapon Type
Sniper Rifle
Rounds Type
High-Power Rounds
Tier
Ultimate
Please visit our Weapons Wiki for a list of all available weapons in The First Descendant.

Core Slots

Base Stats

Fire Rate 48
Weak Point Damage 2.75x
Environmental Destruction (Weapon) 2
Effective Range (Drop-off start) 55m
Effective Range (Drop-off end) 85m
ATK Drop-off Modifier 0.6x
Max Range 150m
Hip Fire Accuracy 19.99
Aimed Shot Accuracy 100
Rounds per Magazine 11
Load Capacity 11
Reload Time 2.6s
Bullet Cost -1
Sprint Speed 800
Movement Speed 400
Movement Speed While Firing 220
Movement Speed While Aiming 130
Crush 10%
Impulse 100
Daze Attack Value 12
Penetration 120
Firearm Critical Hit Rate 40%
Firearm Critical Hit Damage 1.2x
Attribute Status Effect Trigger Rate 33.33%
Multi-Hit Damage 0.74x

Firearm ATK

Free Augmentation Options

Available Free Augmentation Cores

Attribute Augmentation Options

Available Attribute Augmentation Cores

+ all of these cores at lvl I till X

Tactical Augmentation Options

Available Tactical Augmentation Cores

+ all of these cores at lvl I till X

Precision Augmentation Options

Available Precision Augmentation Cores

+ all of these cores at lvl I till X

Readjustment Options

Obtained via Research

Cosmetics for Piercing Light

A chief consideration when developing a weapon to use with this new technology, called "Dispel", was how accurately it could hit its target. In this regard, it was only a matter time that the sniper rifle used by the most skilled marksmen would be selected for the job.

In order to properly use the "Dispel" skill, "Piercing Light" uses special ammunition that can store energy internally. Called a Hollow Round, this bullet contains a special empty space to store energy inside a battery.

The energy created within the Dispel device that's built-in to the firearm gets stored in this bullet and ultimately strikes the enemy. An enemy hit by this bullet will have their buffs neutralized and eliminated.