Ancient Knight
Assault Rifle
General Rounds
Ultimate
Weapon Perk
Descending Judgment
When reloading in midair, grants Float.
When multi-hit triggers in midair, grants Atonement.
Float and Atonement are removed when touching the ground.
Atonement
Max Stacks
10
Multi-Hit Damage Increase
7.7
Multi-Hit Damage Increase per Stack
7.7
Float
Health Recovery Amount
2%
HP Recovery Chance on Hit
10%
Effective Range (Drop-off end)
130%
Effective Range (Drop-off start)
130%
Weapon Type
Assault Rifle
Rounds Type
General Rounds
Tier
Ultimate
Core Slots
Base Stats
Fire Rate
521
Weak Point Damage
1x
Environmental Destruction (Weapon)
1
Effective Range (Drop-off start)
33m
Effective Range (Drop-off end)
58m
ATK Drop-off Modifier
0.4x
Max Range
150m
Hip Fire Accuracy
88.88
Aimed Shot Accuracy
91.11
Rounds per Magazine
27
Load Capacity
27
Reload Time
1.8s
Bullet Cost
-1
Sprint Speed
800
Movement Speed
525
Movement Speed While Firing
345
Movement Speed While Aiming
255
Pierce
10%
Impulse
100
Daze Attack Value
3
Firearm Critical Hit Rate
3%
Firearm Critical Hit Damage
1.2x
Attribute Status Effect Trigger Rate
4.35%
Multi-Hit Damage
0.54x
Firearm ATK
Level
1–100
Level 100
• Capacity:
—

Free Augmentation Options
Grade
1–10
Grade 10
• Capacity:
—
Available Free Augmentation Cores

Firepower Augmentation Options
Grade
1–10
Grade 10
• Capacity:
—
Available Firepower Augmentation Cores
+ all of these cores at lvl I till X

Attribute Augmentation Options
Grade
1–10
Grade 10
• Capacity:
—
Available Attribute Augmentation Cores
+ all of these cores at lvl I till X

Tactical Augmentation Options
Grade
1–10
Grade 10
• Capacity:
—
Available Tactical Augmentation Cores
+ all of these cores at lvl I till X
Readjustment Options
Grade
1–5
Grade 5
• Capacity:
—
Obtained via Research
Ancient Knight
4 hours
• Repeatable