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Ines - Descendant

Descendant Descendant Group: Ines
Arche: Singular Arche: Tech

Base Stats (Ranges)

Levels: 1 – 40 (40 levels)
DEF 157 – 1860
Max HP 107 – 934
Max MP 160 – 300
Max Shield 49 – 413
Shield Recovery In Combat 0.38 – 3.3
Shield Recovery Out of Combat 0.46 – 3.96
Please visit our Descendants Wiki for a list of all available Descendants in The First Descendant.

Stats by Level

Ines's Skills & Passives

Chain Lightning
Active Skill
Arche: Singular
Fires Chain Lightning forward. Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit. When attacking enemies with Conductor, deals increased damage.
Lightning Conductor
Active Skill
Arche: Tech
Show description
Creates Current Coils on nearby enemies, to deal damage. Creates Current Coils on all enemies with Conductor, to deal damage. Inflicts Conductor on those hit. When attacking enemies with Conductor, deals increased damage.
Discharge
Active Skill
Arche: Singular
Show description
Charges her hand with electricity and thrusts it forward to release a bolt of lightning. Charging the current increases the damage and range. Releasing the charge at the peak deals the most damage. Inflicts Conductor on enemies hit. When attacking enemies with Conductor, deals increased damage.
Snare Hunter
Active Skill
Arche: Tech
Show description
Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time. When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate. Inflicts Conductor on enemies hit by the Thunder Snare. Thunder Snare creates Current Coils on nearby enemies to deal damage. When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation
Passive Skill
Show description
Skill Critical Hit Rate increases as Max MP increases. Skill Critical Hits against enemies with Conductor have a chance to restore MP. Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current. Killing enemies with Conductor or the effect expiring still triggers Dark Current. Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit. Charges Plasma whenever you inflict Conductor on an enemy.

Descendant Modules for Ines

Obtained via Research

Cosmetics for Ines

Ines: Thunder Snare

Void Vessels.

The wreckage of Vulgus battleships destroyed while crossing dimensions...

Thought to be trapped forever in the blackness of space, the wreckage would occasionally fall to Ingris along with the Colossi humanity failed to intercept. Of course, in the early days of the Apocalypse, humanity mistook these cursed fragments for parts of the Colossi, and since even with all their military might they were unable to stop the Colossi... The black, ominous debris that littered the skies was not considered a real threat. However, the fall of VV001, the first to be classified a Void Vessel, was perhaps a predestined tragedy for Albion.

At the time of the incident, humanity realized in the final stages that the extreme heat source that had triggered the proximity alert on the Void Radar was not just a Colossus; it was the bow of a massive Vulgus battleship, and Void Energy that was being detected was the corpse of a Colossus hanging from the bow. What's more, the barely functioning battleship systems were moving toward the Ingris dimension, and the projected collision course of this lost mass was not far from Albion. The problem was, Albion Headquarters had no operational procedure for this type of situation.

It was hard to believe that the Descendants, who could intercept Colossi, were unable to deal with a lump of scrap metal. But the Descendants' abilities and equipment were geared toward short battles to kill Colossi, and humanity's space shaping technology could only hold the Void for so long. Humanity's only remaining option was to send the Descendants inside the Vulgus battleship to disable its engines.

It would have been a difficult decision for any Descendant to embark on such a suicidal mission, but the Descendant who was monitoring the situation, had already made up her mind, and with the speed and intensity of her lightning Arche, she advanced into Void Space. Leaving behind only her rifle and handgun, which she called the Hunting Hounds...

A while later, with an explosion that could be heard across dimensions, the extreme heat source proximity alert was silenced. The Descendant was agile enough to outrun the falling Vulgus battleship, clever enough to find the engine bay in a single glance, and selfless enough to overload the reactor with her Arche abilities and self-destruct along with the Vulgus battleship. This noble mission was later codified into the doctrine of the Void Vessel Operations, and the wreckage of the Vulgus battleship destroyed on that day was officially named VV001. The name of the very first honorary H.O.U.N.D. member was Carmen Raya, mother of the siblings Ines and Emilio.

Ines, like her mother Carmen, had incredible agility, intelligence, and a noble sense of self-sacrifice. When it was discovered that she had also inherited her thunderous Arche, she decided to enlist just as quickly and with as much intensity as her mother.

Her grades at the Descendant Military Academy were unsurprisingly top-notch, and when given the right to choose her unit, Ines followed her mother's lead and joined the Void Hunting Hounds. She brought along with her the two guns Carmen left her, the Ominous Hound and Hungry Hound...

Exclusive Arche, Highly Conductive Energy Plasma

Inez's Arche ability emits weaponizable levels of electrical energy out of her body. While this may seem like a standard emission-type ability at first glance, HQ and the Magisters have taken note of the fact that Ines' Arche is emitted in the form of plasma, allowing for new ways of operating her abilities. Her conductivity can be pushed to the limits to electrocute swarms of enemies multiple times, or use specialized equipment to condense the energy into a focused attack. This gives Ines a wide range of options in the ever-changing environment of the Void, earning her the nickname "Thunder Snare" for her ability to bind enemies with a constant stream of lightning.

"What do the Void and Ines have in common? If you're caught by 'em, there's no escape."

- Keelan Ayodele